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Arguably the best office applications appeared on GEOS because it was graphically advanced and not limited by the Commodore 64's screen area of 40-columns. Being a fully-fledged OS, GEOS brought the arrival of many add-on fonts, accessories, and applications. It also supported most Commodore 64 peripherals and models of third-party printers.
It was released in 1985 for the Commodore 64, Commodore 128, Atari 8-bit computers, and Amstrad CPC. [1] The player controls a futuristic car in an uninhabited post-apocalyptic scenario. The title echoes a plot point from the Mad Max series of movies [2] The design was done by Richard Darling and the programming by David Darling.
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C64 screenshot. The main screen in Lazy Jones is the hotel interior. There, the character can use the elevator to travel freely between the three floors, but he must watch out for enemies: the current hotel manager on the top floor, the ghost of the previous manager on the bottom floor, and a haunted cleaning cart on the middle floor.
The Sentinel, released in the United States as The Sentry, is a puzzle video game created by Geoff Crammond, published by Firebird in 1986 for the BBC Micro and converted to the Commodore 64 (by Crammond himself), Amstrad CPC (with a cross-compiler written by Crammond), ZX Spectrum (by Mike Follin), Atari ST, Amiga (both by Steve Bak) and IBM PC compatibles (by Mark Roll).
Wanted: Monty Mole is a platform video game published in July 1984 [1] for the ZX Spectrum and Commodore 64 home computers. It is the first game released by Gremlin Graphics [1] and the first game in the Monty Mole series. Monty Mole is a fictional mole created by Ian Stewart, the director of the company. [1]
Both developers play tested the game, but only played the segments individually rather than in a sequence. In retrospect, Brown attributes the game's excess difficulty to this along with the fact that the two played with unlimited game lives. [1] The game was released on three home computers: Amstrad CPC, Commodore 64, and ZX Spectrum. [6]
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