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The second expansion to Temple of Apshai, Curse of Ra, is set in ancient Egypt and has higher difficulty than the previous two parts. [12] It also consists of four dungeon levels, with 179 rooms total. [16] Like Upper Reaches to Apshai, the level design and room descriptions were created by Tim Bird, Mark Madrid and Andrew Martin. [17]
Critical Role is an American web series in which a group of professional voice actors play Dungeons & Dragons with Mercer as the Dungeon Master and creator of the world Exandria. [23] A number of licensed works based on the show have been created, such as the Critical Role: Tal'Dorei Campaign Setting (2017) and The Legend of Vox Machina (2022).
Dwarven Quest for the Rod of Seven Parts Part 2 (sometimes misspelled "Yog's Desert"). Run at GenCon II East in 1982, never published. R9 Tinker's Canyon Frank Mentzer (1982) Dwarven Quest for the Rod of Seven Parts Part 3. Run at GenCon II East in 1982, never published. R10 Air Plane! Frank Mentzer (1982) Dwarven Quest for the Rod of Seven ...
Book of Vile Darkness is an optional supplemental sourcebook for the 3rd edition of the role-playing game Dungeons & Dragons. The book was written by Monte Cook and published by Wizards of the Coast on October 1, 2002. Described as a "detailed look at the nature of evil," [1] it was the first Dungeons & Dragons book labelled for mature audiences.
In Boing Boing's review, Jason Louv wrote that "it’s probably the best adventure we’ve yet seen for the new edition of D&D, improving in many ways upon Princes of the Apocalypse, the previous adventure release, which in itself was a marked improvement over the Tyranny of Dragons story".
Vecna appears as one of the deities described in the 2008 Dungeon Master's Guide for Dungeons & Dragons 4th edition. He is primarily the god of secrets. [27] The Hand of Vecna has also made its return for this edition of the game. [28] Vecna was given a set of statistics in Open Grave (2008). Vecna was the name of the Wizards of the Coast's ...
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
The Dungeon Master's Guide (DMG [1] or DM's Guide; in some printings, the Dungeon Masters Guide or Dungeon Master Guide) is a book of rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master. [2]