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  2. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    In C++, the name of the constructor is the name of the class. It returns nothing. It can have parameters like any member function. Constructor functions are usually declared in the public section, but can also be declared in the protected and private sections, if the user wants to restrict access to them. The constructor has two parts.

  3. Special member functions - Wikipedia

    en.wikipedia.org/wiki/Special_member_functions

    The automatically generated special member functions are: Default constructor if no other constructor is explicitly declared. Copy constructor if no move constructor and move assignment operator are explicitly declared. If a destructor is declared generation of a copy constructor is deprecated (C++11, proposal N3242 [2]).

  4. Copy constructor (C++) - Wikipedia

    en.wikipedia.org/wiki/Copy_constructor_(C++)

    Copy constructors are the standard way of copying objects in C++, as opposed to cloning, and have C++-specific nuances. The first argument of such a constructor is a reference to an object of the same type as is being constructed (const or non-const), which might be followed by parameters of any type (all having default values).

  5. Function overloading - Wikipedia

    en.wikipedia.org/wiki/Function_overloading

    Function overloading is usually associated with statically-typed programming languages that enforce type checking in function calls. An overloaded function is a set of different functions that are callable with the same name. For any particular call, the compiler determines which overloaded function to use and resolves this at compile time ...

  6. Placement syntax - Wikipedia

    en.wikipedia.org/wiki/Placement_syntax

    Other uses, however, include calling a constructor directly, something which the C++ language does not otherwise permit. [ 3 ] The C++ language does allow a program to call a destructor directly, and, since it is not possible to destroy the object using a delete expression, that is how one destroys an object that was constructed via a pointer ...

  7. C++ - Wikipedia

    en.wikipedia.org/wiki/C++

    Dynamic initialization involves all object initialization done via a constructor or function call (unless the function is marked with constexpr, in C++11). The dynamic initialization order is defined as the order of declaration within the compilation unit (i.e. the same file).

  8. new and delete (C++) - Wikipedia

    en.wikipedia.org/wiki/New_and_delete_(C++)

    Every call to new must be matched by a call to delete; failure to do so causes a memory leak. [1] new syntax has several variants that allow finer control over memory allocation and object construction. A function call-like syntax is used to call a different constructor than the default one and pass it arguments, e.g.,

  9. C++11 - Wikipedia

    en.wikipedia.org/wiki/C++11

    In theory, this function could affect a global variable, call other non-runtime constant functions, etc. C++11 introduced the keyword constexpr, which allows the user to guarantee that a function or object constructor is a compile-time constant. [11] The above example can be rewritten as follows: