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  2. Feature levels in Direct3D - Wikipedia

    en.wikipedia.org/wiki/Feature_levels_in_Direct3D

    In Direct3D 11, the concept of feature levels has been further expanded to run on most downlevel hardware including Direct3D 9 cards with WDDM drivers.. There are seven feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards conforming to Shader Model 2.0, while ...

  3. List of Xbox One X enhanced games - Wikipedia

    en.wikipedia.org/wiki/List_of_Xbox_One_X...

    [3] Breakdown: Original Xbox game Brunswick Pro Billiards: Bulletstorm: Full Clip Edition: Burnout Paradise Remastered: 60 [3] Bus Simulator 18: 30 Runs at 1080p, No 4K/HDR Yes Patch notes 1.3.0.1 from Astragon Entertainment: Added performance/quality slider if 4K video output is detected (allows improved quality settings on PS4 Pro & Xbox One X

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Name Primary programming language Release year Scripting Cross-platform 2D/3D oriented Target platform Notable games License Notes and references 4A Engine: C++: 2010 Yes 3D ...

  5. DirectX - Wikipedia

    en.wikipedia.org/wiki/DirectX

    The performance discrepancies may be due to poor Nvidia driver optimizations for DirectX 12, or even hardware limitations of the card which was optimized for DirectX 11 serial execution; however, the exact cause remains unclear. [63] The performance improvements of DirectX 12 on the Xbox are not as substantial as on the PC. [64]

  6. The Witcher 3: Wild Hunt - Wikipedia

    en.wikipedia.org/wiki/The_Witcher_3:_Wild_Hunt

    The Witcher 3: Wild Hunt ‍ [c] is a 2015 action role-playing game developed and published by the Polish studio CD Projekt.It is the sequel to the 2011 game The Witcher 2: Assassins of Kings and the third game in The Witcher video game series, played in an open world with a third-person perspective.

  7. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    Only two games that sold a significant volume, Lego Island and Lego Rock Raiders, were based on the Direct3D retained mode, so Microsoft did not update the retained mode API after DirectX 3.0. For DirectX 2.0 and 3.0, the Direct3D immediate mode used an "execute buffer" programming model that Microsoft hoped hardware vendors would support directly.

  8. DirectX Video Acceleration - Wikipedia

    en.wikipedia.org/wiki/DirectX_Video_Acceleration

    DirectX Video Acceleration (DXVA) is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be hardware-accelerated. The pipeline allows certain CPU -intensive operations such as iDCT , motion compensation and deinterlacing to be offloaded to the GPU .

  9. DirectCompute - Wikipedia

    en.wikipedia.org/wiki/DirectCompute

    The dispatch is a 3-dimensional container of thread groups, and a thread group is a 3-dimensional container of threads. [4] Thread groups are ran on the GPU in waves. [5] This pipeline allows for workloads to be easily sent to the GPU without the need for restructuring all of a program's code. [6]