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  2. Camera matrix - Wikipedia

    en.wikipedia.org/wiki/Camera_matrix

    This type of camera matrix is referred to as a normalized camera matrix, it assumes focal length = 1 and that image coordinates are measured in a coordinate system where the origin is located at the intersection between axis X3 and the image plane and has the same units as the 3D coordinate system.

  3. Normal coordinates - Wikipedia

    en.wikipedia.org/wiki/Normal_coordinates

    These are the coordinates on M obtained by introducing the standard spherical coordinate system on the Euclidean space T p M. That is, one introduces on T p M the standard spherical coordinate system (r,φ) where r ≥ 0 is the radial parameter and φ = (φ 1,...,φ n−1) is a parameterization of the (n−1)-sphere.

  4. Clip coordinates - Wikipedia

    en.wikipedia.org/wiki/Clip_coordinates

    The clip coordinate system is a homogeneous coordinate system in the graphics pipeline that is used for clipping. [1]Objects' coordinates are transformed via a projection transformation into clip coordinates, at which point it may be efficiently determined on an object-by-object basis which portions of the objects will be visible to the user.

  5. Homogeneous coordinates - Wikipedia

    en.wikipedia.org/wiki/Homogeneous_coordinates

    Homogeneous coordinates are not uniquely determined by a point, so a function defined on the coordinates, say (,,), does not determine a function defined on points as with Cartesian coordinates. But a condition f ( x , y , z ) = 0 {\displaystyle f(x,y,z)=0} defined on the coordinates, as might be used to describe a curve, determines a condition ...

  6. Essential matrix - Wikipedia

    en.wikipedia.org/wiki/Essential_matrix

    Longuet-Higgins' paper includes an algorithm for estimating from a set of corresponding normalized image coordinates as well as an algorithm for determining the relative position and orientation of the two cameras given that is known. Finally, it shows how the 3D coordinates of the image points can be determined with the aid of the essential ...

  7. Barycentric coordinate system - Wikipedia

    en.wikipedia.org/wiki/Barycentric_coordinate_system

    These specific barycentric coordinates are called normalized or absolute barycentric coordinates. [7] Sometimes, they are also called affine coordinates, although this term refers commonly to a slightly different concept. Sometimes, it is the normalized barycentric coordinates that are called barycentric coordinates.

  8. Spherical measure - Wikipedia

    en.wikipedia.org/wiki/Spherical_measure

    The relationship of spherical measure to Hausdorff measure on the sphere and Lebesgue measure on the ambient space has already been discussed. Spherical measure has a nice relationship to Haar measure on the orthogonal group. Let O(n) denote the orthogonal group acting on R n and let θ n denote its normalized Haar measure (so that θ n (O(n)) = 1

  9. Viewport - Wikipedia

    en.wikipedia.org/wiki/Viewport

    In contrast, the viewport is an area (typically rectangular) expressed in rendering-device-specific coordinates, e.g. pixels for screen coordinates, in which the objects of interest are going to be rendered. Clipping to the world-coordinates window is usually applied to the objects before they are passed through the window-to-viewport ...