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The winners of the Spike Video Game Awards, hosted by Spike between 2003 and 2013, awarded the Game of the Year using an advisory council featuring over 20 journalists from media outlets. [170] The show's title was changed to VGX in 2013 before Spike TV dropped the show entirely. Host and producer Geoff Keighley created The Game Awards in 2014.
Rather than airing live on Spike TV, the show was livestreamed online on Xbox One, Xbox 360, PlayStation 3, Twitch, Steam, iOS, and Android devices, as well as on GameTrailers.com and the websites of Spike, Comedy Central, MTV, MTV2, and BET. [5] As with previous years, the show featured exclusive world premieres of game demos and trailers.
The following lists winners of the Spike Video Game Awards Game of the Year an award that is a predecessor of The Game Award for Game of the Year for The Game Awards.
The following Category lists winners of the Spike Video Game Awards regardless of it's game, person, company, etc. The Spike Video Game Awards were a predecessor of The Game Awards . Subcategories
Keighley had subsequently worked on the Spike Video Game Awards (VGA), which ran from 2003 to 2013. The show was broadcast on Spike TV near the end of each calendar year, and was designed to honor video games released during that year. Keighley served as the producer and often host for these shows.
Spike Chunsoft Co., Ltd. [a] is a Japanese video game development and localization company specializing in role-playing video games, visual novels and adventure games. The company was founded in 1984 as Chunsoft Co., Ltd. and merged with Spike in 2012.
A pet-raising simulation (sometimes called virtual pets or digital pets [1]) is a video game that focuses on the care, raising, breeding or exhibition of simulated animals. These games are software implementations of digital pets .
The Academy of Interactive Arts & Sciences (AIAS) is a non-profit group with membership made up of developers, artists, and other professional in the video game industry. . They launched the Interactive Achievement Awards in 1998, and in 2002, after establishing the annual D.I.C.E. Summit (D.I.C.E. as a backronym for "Design Innovate Communicate Entertain"), renamed these as the D.I.C.E. Awar