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  2. Ralph Bakshi's Wizards - Wikipedia

    en.wikipedia.org/wiki/Ralph_Bakshi's_Wizards

    Shannon Appelcline noted that after Ken Whitman published the role-playing game Mutazoids through his company Whit Productions, "He followed that up with a second company, Whit Publications, and two licensed games: Edward Bolme's Ralph Bakshi's Wizards (1992) and David Clark's WWF Basic Adventure Game (1993)."

  3. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    The 5th edition's Basic Rules, a free PDF containing complete rules for play and a subset of the player and DM content from the core rulebooks, was released on July 3, 2014. [16] The basic rules have continued to be updated since then to incorporate errata for the corresponding portions of the Player's Handbook and combine the Player's Basic ...

  4. Wizard's Spell Compendium - Wikipedia

    en.wikipedia.org/wiki/Wizard's_Spell_Compendium

    Joe Kushner reviewed Wizard's Spell Compendium III in 1998, in Shadis #48. [1] Kushner found the icons to denote the campaign setting of origin for a spell to be "handy reference tools which augment the speed in which a player or DM can quickly find spells from a particular world". [1]

  5. Volo's Guide to All Things Magical - Wikipedia

    en.wikipedia.org/wiki/Volo's_Guide_to_All_Things...

    Volo's Guide to All Things Magical is a supplement involving the adventurer Volo who writes guides to Forgotten Realms regions to aid adventurers in Faerûn.The guide notes that its contents may not always be accurate, but it presents 65 new spells, information about characters that know these spells, statistics for new magical items, details on various magical locations, a section about how ...

  6. The Compleat Alchemist - Wikipedia

    en.wikipedia.org/wiki/The_Compleat_Alchemist

    In the January–February 1985 edition of Space Gamer (Issue No. 72), Craig Sheeley was not sure if the average player should buy the 1983 edition, commenting that, "The Compleat Alchemist is a worthy supplement, but if you don't think you'll ever have an alchemist player-character in your game, and you already have enough magical items and don't want to add any more, then this supplement is ...

  7. Grimoire - Wikipedia

    en.wikipedia.org/wiki/Grimoire

    This design for an amulet comes from the Black Pullet grimoire.. A grimoire (/ ɡ r ɪ m ˈ w ɑːr /) (also known as a book of spells, magic book, or a spellbook) [citation needed] is a textbook of magic, typically including instructions on how to create magical objects like talismans and amulets, how to perform magical spells, charms, and divination, and how to summon or invoke supernatural ...

  8. Wizard (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Wizard_(Dungeons_&_Dragons)

    Generally, a wizard had two spells to choose from for each daily and utility power slot; however the Expanded Spellbook and the "Remembered Wizardry" feats increased this number to three or four with both, and non-wizard spells, including those from wizard-exclusive feats, paragon paths and epic destinies, could not be swapped out in this way ...

  9. Wizards (Mayfair Games) - Wikipedia

    en.wikipedia.org/wiki/Wizards_(Mayfair_Games)

    Wizards was edited by Bill Fawcett, with a cover by Tim White, and was published by Mayfair Games in 1983 as a 112-page book. [1]After the publication of Dwarves, the fourth Role Aids supplement, Shannon Appelcline noted that Mayfair Games "published additional AD&D Role Aids supplements quickly and in volume.