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  2. Haptic technology - Wikipedia

    en.wikipedia.org/wiki/Haptic_technology

    Haptic feedback is commonly used in arcade games, especially racing video games. In 1976, Sega's motorbike game Moto-Cross, [21] also known as Fonz, [22] was the first game to use haptic feedback, causing the handlebars to vibrate during a collision with another vehicle. [23] Tatsumi's TX-1 introduced force feedback to car driving games in 1983 ...

  3. Haptic suit - Wikipedia

    en.wikipedia.org/wiki/Haptic_suit

    The Teslasuit is a full body haptic suit with motion capture and biometric sensors. Its haptic feedback system uses electrical muscle stimulation (EMS) and transcutaneous electrical nerve stimulation (TENS) to simulate feelings and sensations. The use of biometric sensors has proposed uses in medicine, and specifically rehabilitation psychology ...

  4. Tactile technology - Wikipedia

    en.wikipedia.org/wiki/Tactile_technology

    Tactile technology is the integration of multi-sensory triggers within physical objects, allowing "real world" interactions with technology. It is similar to haptic technology, as both focus on touch interactions with technology, but whereas haptic is simulated touch, tactile is physical touch.

  5. Exercise machine - Wikipedia

    en.wikipedia.org/wiki/Exercise_machine

    These range from simple spring-like devices to computerized electromechanical devices to recirculating-stream swimming pools. Most exercise machines incorporate an ergometer. An ergometer is an apparatus for measuring the work a person exerts while exercising as used in training or cardiac stress tests or other medical tests.

  6. Haptic perception - Wikipedia

    en.wikipedia.org/wiki/Haptic_perception

    Haptic perception (Greek: haptόs "palpable", haptikόs "suitable for touch") means literally the ability "to grasp something", and is also known as stereognosis. Perception in this case is achieved through the active exploration of surfaces and objects by a moving subject, as opposed to passive contact by a static subject during tactile ...

  7. Motion simulator - Wikipedia

    en.wikipedia.org/wiki/Motion_simulator

    Several factors contribute to simulation sickness, which can be categorized into human variables, simulator usage, and equipment. Common human variable factors include susceptibility, flight hours, fitness, and medication/drugs. An individual's variance in susceptibility to motion sickness is a dominant contributing factor to simulator sickness.

  8. Whole-body vibration - Wikipedia

    en.wikipedia.org/wiki/Whole-body_vibration

    Once the vibration intensity grew strong enough to lift over 40 kg, fractures appeared in the steel. The first bed-rest study using a vibration training device for humans was done by the European Space Agency (ESA) in 2003 in Berlin [23] (Berlin Bedrest Study, BBR). The same technology was then used in several parabolic flight campaigns of the ...

  9. Stationary bicycle - Wikipedia

    en.wikipedia.org/wiki/Stationary_bicycle

    Exercise bikes are used for exercise, to increase general fitness, for weight loss, and for training for cycle events. The exercise bike has long been used for physical therapy because of the low-impact, safe, and effective cardiovascular exercise it provides. The low-impact movement involved in operating an exercise bike does not put much ...

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