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FS1 Flight Simulator; Flight Simulator II (Sublogic) Microsoft Flight Simulator series Flight Simulator 1.0; Flight Simulator 2.0; Flight Simulator 3.0; Flight Simulator 4.0; Flight Simulator 5.0; Flight Simulator 5.1; Flight Simulator 95; Flight Simulator 98; Flight Simulator 2000; Flight Simulator 2002; Flight Simulator 2004: A Century of Flight
Theme Park Tycoon 2 is a business simulation game where the player must construct their own theme park on a budget. [74] The game features various different mechanics for the player to keep track of, such as sanitary conditions, while having to accommodate for as many guests as possible with various different amenities.
A category for video games simulating military combat, whether units which are land, naval or air. This category is for any games not covered by the following categories: Category:Flight simulation video games; Category:Ship simulation games; Category:Tank simulation video games; Also see Category:Space combat simulators.
Pages in category "Tank simulation video games" The following 153 pages are in this category, out of 153 total. This list may not reflect recent changes. 0–9.
Military flight simulators: Military or combat flight simulators demand that players "achieve the mission's objectives, usually attacking enemy aircraft and ground installations". [4] These games depend heavily on the aircraft or role being simulated, where fighter planes largely engage with enemy aircraft, while bombers are designed to attack ...
Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and military flight training which consist of realistic physical recreations of the actual aircraft cockpit, often with a full-motion platform.
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Space flight occurs beyond the Earth's atmosphere, and space flight simulators feature the ability to roll, pitch, and yaw. Space flight simulators use flight dynamics in a free environment; this free environment lets the spacecraft move within the three-dimensional coordinate system or the x, y, and z (applicate) axis.