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  2. Mr. Game & Watch - Wikipedia

    en.wikipedia.org/wiki/Mr._Game_&_Watch

    Mr. Game & Watch [a] is a 2D generic stick figure-styled silhouette character, created by Nintendo as an amalgamation of various characters that appeared in the Game & Watch handheld consoles. He was created by Gunpei Yokoi , with an intention of representing the Game & Watch collection, as the consoles had no main mascot, rather characters ...

  3. Silhouette Mirage - Wikipedia

    en.wikipedia.org/wiki/Silhouette_Mirage

    Silhouette Mirage [a] is a 2D action side-scrolling video game developed by Treasure and released in 1997. The game's primary mechanic is the two opposing attributes, "Silhouette" and "Mirage" and the way they are able to cause damage to each other.

  4. Heavy Gear - Wikipedia

    en.wikipedia.org/wiki/Heavy_Gear

    The Silhouette RPG, known in later editions as SilCORE is a simulationist system that defines characters in terms of 10 base attributes (agility, knowledge, etc.), 5 derived attributes (health, etc.), and a variety of skills. Skill rolls make up the "backbone" of the system, while basic and derived Attributes serve as modifiers to the roll.

  5. Tribe 8 (role-playing game) - Wikipedia

    en.wikipedia.org/wiki/Tribe_8_(role-playing_game)

    Silhouette is a realistic, simulationist system that defines characters in terms of 10 base attributes (agility, knowledge, etc.), 5 derived attributes (health, etc.), and a variety of skills. Skill rolls make up the backbone of the system, which focuses on effect-based speed of play over grainy detail.

  6. Category:Video games with silhouette graphics - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_with...

    Pages in category "Video games with silhouette graphics" The following 30 pages are in this category, out of 30 total. This list may not reflect recent changes. A.

  7. Shank (video game) - Wikipedia

    en.wikipedia.org/wiki/Shank_(video_game)

    Lighting in the game is also dynamic, with characters becoming darker when away from light sources, or appearing as silhouettes against a sunset background. [3] The art style was influenced by Golden Age comics, Saturday morning cartoons and graphic novels. [3] The game was publicly announced at Penny Arcade Expo on September 4, 2009. [10]

  8. Champions (role-playing game) - Wikipedia

    en.wikipedia.org/wiki/Champions_(role-playing_game)

    Swan noted that the character generation system "gives players near-total freedom in assembling the superhero of their dreams." However, he found that the combat system "is the game's weakest features, a seemingly endless array of numbers, formulas and tables that's all but certain to discourage first-timers."

  9. Melty Blood - Wikipedia

    en.wikipedia.org/wiki/Melty_Blood

    The original series of games, culminating in Melty Blood: Actress Again: Current Code, features the Moon system. Similar to the groove system pioneered in Capcom vs. SNK 2, each character in the game has three different variants corresponding to the phases of the moon which can be selected during character select. Each moon type includes ...