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  2. Theory of Games and Economic Behavior - Wikipedia

    en.wikipedia.org/wiki/Theory_of_Games_and...

    1629708. Theory of Games and Economic Behavior, published in 1944 [1] by Princeton University Press, is a book by mathematician John von Neumann and economist Oskar Morgenstern which is considered the groundbreaking text that created the interdisciplinary research field of game theory. [2][3][4] In the introduction of its 60th anniversary ...

  3. Duga radar - Wikipedia

    en.wikipedia.org/wiki/Duga_radar

    The game features many actual locations in the area, including the Duga-1 array. The array itself appears in S.T.A.L.K.E.R.: Clear Sky in the fictional city of Limansk-13. While the 'Brain Scorcher' from S.T.A.L.K.E.R.: Shadow of Chernobyl was inspired by theories that Duga-1 was used for mind control, it does not take the form of the real array.

  4. Game theory - Wikipedia

    en.wikipedia.org/wiki/Game_theory

    Strategy. Game theory is the study of mathematical models of strategic interactions. [1] It has applications in many fields of social science, and is used extensively in economics, logic, systems science and computer science. [2] Initially, game theory addressed two-person zero-sum games, in which a participant's gains or losses are exactly ...

  5. Game complexity - Wikipedia

    en.wikipedia.org/wiki/Game_complexity

    Game-tree complexity. The game-tree complexity of a game is the number of leaf nodes in the smallest full-width decision tree that establishes the value of the initial position. [1] A full-width tree includes all nodes at each depth. This is an estimate of the number of positions one would have to evaluate in a minimax search to determine the ...

  6. Complete information - Wikipedia

    en.wikipedia.org/wiki/Complete_information

    In economics and game theory, complete information is an economic situation or game in which knowledge about other market participants or players is available to all participants. The utility functions (including risk aversion), payoffs, strategies and "types" of players are thus common knowledge. Complete information is the concept that each ...

  7. Sprague–Grundy theorem - Wikipedia

    en.wikipedia.org/wiki/Sprague–Grundy_theorem

    Sprague–Grundy theorem. In combinatorial game theory, the Sprague–Grundy theorem states that every impartial game under the normal play convention is equivalent to a one-heap game of nim, or to an infinite generalization of nim. It can therefore be represented as a natural number, the size of the heap in its equivalent game of nim, as an ...

  8. War of attrition (game) - Wikipedia

    en.wikipedia.org/wiki/War_of_attrition_(game)

    War of attrition (game) In game theory, the war of attrition is a dynamic timing game in which players choose a time to stop, and fundamentally trade off the strategic gains from outlasting other players and the real costs expended with the passage of time. Its precise opposite is the pre-emption game, in which players elect a time to stop, and ...

  9. Normal-form game - Wikipedia

    en.wikipedia.org/wiki/Normal-form_game

    Normal-form game. In game theory, normal form is a description of a game. Unlike extensive form, normal-form representations are not graphical per se, but rather represent the game by way of a matrix. While this approach can be of greater use in identifying strictly dominated strategies and Nash equilibria, some information is lost as compared ...