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Instruction cycle. The instruction cycle (also known as the fetch–decode–execute cycle, or simply the fetch–execute cycle) is the cycle that the central processing unit (CPU) follows from boot-up until the computer has shut down in order to process instructions. It is composed of three main stages: the fetch stage, the decode stage, and ...
The instruction cycle (also known as the fetch–decode–execute cycle, or simply the fetch-execute cycle) is the cycle that the central processing unit (CPU) follows from boot-up until the computer has shut down in order to process instructions. It is composed of three main stages: the fetch stage, the decode stage, and the execute stage.
In computer engineering, instruction pipelining is a technique for implementing instruction-level parallelism within a single processor. Pipelining attempts to keep every part of the processor busy with some instruction by dividing incoming instructions into a series of sequential steps (the eponymous "pipeline") performed by different processor units with different parts of instructions ...
The instruction fetch and decode stages send the second instruction one cycle after the first. They flow down the pipeline as shown in this diagram: In a naive pipeline, without hazard consideration, the data hazard progresses as follows: In cycle 3, the SUB instruction calculates the new value for r10.
Branch predictor. In computer architecture, a branch predictor[1][2][3][4][5] is a digital circuit that tries to guess which way a branch (e.g., an if–then–else structure) will go before this is known definitively. The purpose of the branch predictor is to improve the flow in the instruction pipeline. Branch predictors play a critical role ...
The Pentium Pro's fetch and decode hardware fetches instructions and decodes them into series of micro-operations that are passed on to the execution unit, which schedules and executes the micro-operations, possibly doing so out-of-order. Complex instructions are implemented by microcode that consists of predefined sequences of micro-operations ...
In a Von Neumann architecture which uses the program counter (PC) register to determine the current instruction being fetched in the pipeline, to prevent new instructions from being fetched when an instruction in the decoding stage has been stalled, the value in the PC register and the instruction in the fetch stage are preserved to prevent ...
Cycles per instruction. In computer architecture, cycles per instruction (aka clock cycles per instruction, clocks per instruction, or CPI) is one aspect of a processor 's performance: the average number of clock cycles per instruction for a program or program fragment. [1] It is the multiplicative inverse of instructions per cycle.