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As others have stated this is a very broad question. I woudl advise to go check some computer graphics and game development books. They usually ahve the "easy to understand"material on that area. If you want to peek at code there are several open source game engine like Ogre3d, Nebuladevice and Irrlicht.
For some reason, the box doesn't seem to move smoothly. I've made a video of it here. The game loop is called like so: var now = Date.now( ); var delta = now - then; update( delta / 1000 ); draw( ); then = now; I have tried separating the draw calls from the main game loop and put them in requestAnimationFrame, but the problem persists.
The term you heard was most likely Throbber - this is from early web browsers (Mosaic, Netscape) where the page load indicator was indicated by animating the browser logo. edited Aug 7, 2015 at 0:50. answered Jan 3, 2013 at 20:00. Chris Burgess. 3,621 3 31 43.
General Definition. Interpolation (in mathematics) can be regarded as a transition from one value to another. Interpolation usually uses a value in the 0 to 1 range like a percentage. 0 is the starting value and 1 is the end value. The main purpose of interpolation is to find values in between given values.
Here is a variation on hiro protagonist's code, using random.uniform() to allow for random numbers between -1.0 and 1.0, allowing all the points to be plotted, and not just 1/4 of it (not the most elegant code, but it is spelled-out to learn the basics of the Monte Carlo Simulation):
This can be done in several ways and it depends on your coding preferences and which version of opengl drivers you have available. Here's some partial code to get you started in the right direction: The following is deprecated in Opengl 3.0+ (but even then it is still available via the compatibility profile). // you'll need a game loop to make ...
The animation should reverse direction each cycle. When playing in reverse, the animation steps are performed backward. In addition, timing functions are also reversed; for example, an ease-in animation is replaced with an ease-out animation when played in reverse. The count to determinate if it is an even or an odd iteration starts at one. CSS:
7. The most obvious use of trigonometry is to get an object to move in any given direction, without trigonometry this is impossible. //Example code, will move the object speed units in the given direction (degrees) d2r = pi / 180; //Conversion from degrees to radians. this.x += speed * cos (direction * d2r);
40. Parallelism is simultaneous execution of processes on a multiple cores per CPU or multiple CPUs (on a single motherboard). Concurrency is when Parallelism is achieved on a single core/CPU by using scheduling algorithms that divides the CPU’s time (time-slice). Processes are interleaved.
3. Here, a "polygon" refers to a triangle. All . However, as you point out, there are many more variables than just the number of triangles which determine performance. Key issues that matter are: The format of storage (indexed or not; list, fan, or strip) The location of storage (host-memory vertex arrays, host-memory vertex buffers, or GPU ...