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  2. Yield (multithreading) - Wikipedia

    en.wikipedia.org/wiki/Yield_(multithreading)

    pthread_yield() in the language C, a low level implementation, provided by POSIX Threads [1] std::this_thread::yield() in the language C++, introduced in C++11. The Yield method is provided in various object-oriented programming languages with multithreading support, such as C# and Java. [2]

  3. Java concurrency - Wikipedia

    en.wikipedia.org/wiki/Java_concurrency

    Each thread can be scheduled [5] on a different CPU core [6] or use time-slicing on a single hardware processor, or time-slicing on many hardware processors. There is no general solution to how Java threads are mapped to native OS threads. Every JVM implementation can do this differently. Each thread is associated with an instance of the class ...

  4. Concurrent computing - Wikipedia

    en.wikipedia.org/wiki/Concurrent_computing

    Concurrent components communicate by altering the contents of shared memory locations (exemplified by Java and C#). This style of concurrent programming usually needs the use of some form of locking (e.g., mutexes, semaphores, or monitors) to coordinate between threads. A program that properly implements any of these is said to be thread-safe.

  5. Event dispatching thread - Wikipedia

    en.wikipedia.org/wiki/Event_dispatching_thread

    The event dispatching thread (EDT) is a background thread used in Java to process events from the Abstract Window Toolkit (AWT) graphical user interface event queue. It is an example of the generic concept of event-driven programming , that is popular in many other contexts than Java, for example, web browsers , or web servers .

  6. Thread (computing) - Wikipedia

    en.wikipedia.org/wiki/Thread_(computing)

    A process with two threads of execution, running on one processor Program vs. Process vs. Thread Scheduling, Preemption, Context Switching. In computer science, a thread of execution is the smallest sequence of programmed instructions that can be managed independently by a scheduler, which is typically a part of the operating system. [1]

  7. Coroutine - Wikipedia

    en.wikipedia.org/wiki/Coroutine

    As such, when a coroutine is all that is needed, using a thread can be overkill. One important difference between threads and coroutines is that threads are typically preemptively scheduled while coroutines are not. Because threads can be rescheduled at any instant and can execute concurrently, programs using threads must be careful about ...

  8. Concurrency (computer science) - Wikipedia

    en.wikipedia.org/wiki/Concurrency_(computer_science)

    Parallelism executes tasks independently on multiple CPU cores, while concurrency manages multiple tasks on one or more cores, switching between threads or time-slicing without completing each one. Programs may exhibit parallelism only, concurrency only, both parallelism and concurrency, neither. [6] Parallelism vs concurrency

  9. Context switch - Wikipedia

    en.wikipedia.org/wiki/Context_switch

    Furthermore, analogous context switching happens between user threads, notably green threads, and is often very lightweight, saving and restoring minimal context. In extreme cases, such as switching between goroutines in Go, a context switch is equivalent to a coroutine yield, which is only marginally more expensive than a subroutine call.