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  2. Rigs of Rods - Wikipedia

    en.wikipedia.org/wiki/Rigs_of_Rods

    Rigs of Rods (RoR) is a free and open source [1] vehicle-simulation game which uses soft-body physics to simulate the motion destruction and deformation of vehicles. The game uses a soft-body physics engine to simulate a network of interconnected nodes (forming the chassis and the wheels) and gives the ability to simulate deformable objects.

  3. BeamNG.drive - Wikipedia

    en.wikipedia.org/wiki/BeamNG.drive

    BeamNG.drive is a 2015 vehicle simulation video game developed and published by Bremen-based video game developer BeamNG GmbH for personal computers.The game features soft-body physics to simulate realistic handling and damage to vehicles.

  4. Danger Zone (video game) - Wikipedia

    en.wikipedia.org/wiki/Danger_Zone_(video_game)

    With three games completed since the studio's founding, they wanted to make sure they could replicate the Burnout Crash mode but now supported with more realistic physics enabled by modern computers and consoles, as at the time of the Burnout series' development, they had to make a number of sacrifices in the physics to have the game play well ...

  5. Category:Physics-based video games - Wikipedia

    en.wikipedia.org/wiki/Category:Physics-based...

    Video games with a strong focus on either realistic or ragdoll physics as a core gameplay element. Pages in category "Physics-based video games" The following 13 pages are in this category, out of 13 total.

  6. rFactor 2 - Wikipedia

    en.wikipedia.org/wiki/RFactor_2

    rFactor 2 ' s physics was licensed to Amazon Game Studios' The Grand Tour Game, which was released in January 2019. [ 122 ] Since Motorsport Games acquisition of Studio 397 in 2021, all Motorsport Games titles used the rF2 physics engine, starting with NASCAR 21: Ignition , which was released in October 2021. [ 81 ]

  7. Physical simulation - Wikipedia

    en.wikipedia.org/wiki/Physical_simulation

    These engines allow simulation of the way bodies of many types are affected by a variety of physical stimuli. They are also used to create Dynamical simulations without having to know anything about physics. Physics engines are used throughout the video game and movie industry, but not all physics engines are alike.

  8. SimplePlanes - Wikipedia

    en.wikipedia.org/wiki/SimplePlanes

    SimplePlanes is a simulation video game developed and published by the American indie studio Jundroo LLC. SimplePlanes followed the release of SimplePhysics and SimpleRockets and preceded Juno: New Origins (formerly SimpleRockets 2) and SimplePlanes VR. The game was first released on Mac OS X and Microsoft Windows and was ported to iOS and ...

  9. Digital Molecular Matter - Wikipedia

    en.wikipedia.org/wiki/Digital_Molecular_Matter

    Digital Molecular Matter (DMM) is a proprietary middleware physics engine developed by Pixelux for generating realistic destruction and deformation effects. The offline version can support high-resolution simulations for use in film special effects.