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Nintendo originally offered a digital video output on early GameCube models. However, it was determined that less than one percent of users utilized the feature. The company eventually removed the option starting with model number DOL-101 of May 2004. [1] The console's technical specifications are as follows. [2] [3] [4]
Nintendo began developing the GameCube in 1998 after entering a partnership with ArtX to design a graphics processing unit. The console was formally announced under the codename "Dolphin" the following year, and was released in 2001 as the GameCube.
The Fairchild Channel F is able to use one plane of graphics and one of four background colors per line, with three plot colors to choose from (red, green, and blue) that turned into white if the background is set to black, at a resolution of 128 × 64, with approximately 102 × 58 pixels visible. [15] In total there are 8 possible colors. [16]
The GameCube's CPU is a PowerPC CPU codenamed Gekko that runs at 485 MHz and was built by IBM. Its graphics processor, codenamed "Flipper", is comparable to the original ATI Radeon. The console has 43 MB of non-unified memory (24 MB of 1T-SRAM, 3 MB embedded 1T-SRAM, and 16 MB DRAM). [45]
The Hollywood chipset, a key component of Nintendo's Wii video game console, is a system on a chip (SoC) that integrates a graphics processing unit (GPU), I/O interfaces, and audio capabilities. Designed by ATI (later acquired by AMD ), it was manufactured using a 90 nm or 65 nm CMOS process (depending on the hardware revision), [ 1 ] similar ...
In 2000, ATI acquired ArtX, which engineered the Flipper graphics chip used in the GameCube video game console. They also created a modified version of the chip (codenamed Hollywood) for the successor of the GameCube, the Wii. Microsoft contracted ATI to design the graphics core (codenamed Xenos) for the Xbox 360.
The graphics are colorful but simple, lacking the detailed textures expected from a GameCube title. Succeeding in Smashing Drive is a simple matter of memorizing the courses, knowing where each turbo is located, and learning the best shortcuts.
2002 – GameCube [45] 2013 – Wii U [46] Known in Japan as Zeruda no Densetsu Kaze no Takuto. [h] [47] Features cel-shaded graphics. [48] Designed to reach a wider range of age groups. [49] Re-released in North America and Europe as part of Nintendo's Player's Choice line. [45] The Legend of Zelda: Four Swords Adventures