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  2. Category:Video games based on game shows - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_based...

    Pages in category "Video games based on game shows" The following 27 pages are in this category, out of 27 total. ... Fun House (video game) G. Golden Balls (video ...

  3. Timeline of the 2000s United States housing bubble - Wikipedia

    en.wikipedia.org/wiki/Timeline_of_the_2000s...

    The average cost of a new home in 1970 is $26,600 [2] ($167,817 in 2017 dollars). From 1960 to 1970, inflation rose from 1.4% to 6.5% (a 5.1% increase), while the consumer price index (CPI) rose from about 85 points in 1960 to about 120 points in 1970, but the median price of a house nearly doubled from $16,500 in 1960 to $26,600 in 1970. In ...

  4. Category:1990s game shows - Wikipedia

    en.wikipedia.org/wiki/Category:1990s_game_shows

    1990s American game shows (2 C, 90 P) 1990s Australian game shows (1 C, 36 P) B. 1990s British game shows (5 C, 191 P) C. 1990s Canadian game shows (20 P) F. Family ...

  5. The Cost of an Average American Home the Year You Were Born - AOL

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    1987. Average home cost: $104,500. Adjusted for inflation: $277,169. Home prices jumped 13.6% this year due to inflation.

  6. Category:1990s American game shows - Wikipedia

    en.wikipedia.org/wiki/Category:1990s_American...

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  7. 4 Common Expenses From the ’90s That Are Too ... - AOL

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  8. 1990s in video games - Wikipedia

    en.wikipedia.org/wiki/1990s_in_video_games

    The 1990s was the third decade in the industry's history.It was a decade of marked innovation in video gaming. [1] It was a decade of transition from sprite-based graphics to full-fledged 3D graphics [1] and it gave rise to several genres of video games including, but not limited to, the first-person shooter, real-time strategy, survival horror, and MMO. [1]

  9. Starcade - Wikipedia

    en.wikipedia.org/wiki/Starcade

    Two players (or teams; age-regardless) competed through three rounds in the main game. Each round began with a video arcade-game related toss-up question. The player who buzzed in and answered correctly chose one of five free-standing arcade games in the studio and was given 40 seconds (later 60, then 50) to amass as high a score as possible.

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