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Early Learning House [1] or simply the House Series is a collection of four main educational video games and two compilations for the Windows and Macintosh platforms, developed by Theatrix Interactive, Inc. and published by Edmark software. Each different game focuses on a particular major learning category with selectable skill settings for ...
Game theory is a branch of mathematics that uses models to study interactions with formalized incentive structures ("games"). It has applications in a variety of fields, including economics, anthropology, political science, social psychology and military strategy. Glossary of game theory; List of games in game theory
The Georgia Academy (formerly the Georgia Academy of Arts, Mathematics, Engineering and Sciences, a.k.a. GAMES), is a dual-enrollment early college entrance program created in 1997 and facilitated by the University System of Georgia in the United States.
A glossary is a list of specialised or technical words with their meanings. Listed below are many glossaries supporting a wide range of subjects. See also Category:Wikipedia glossaries. Also try our sister project Wiktionary.
Also called infinitesimal calculus A foundation of calculus, first developed in the 17th century, that makes use of infinitesimal numbers. Calculus of moving surfaces an extension of the theory of tensor calculus to include deforming manifolds. Calculus of variations the field dedicated to maximizing or minimizing functionals. It used to be called functional calculus. Catastrophe theory a ...
Some of the more well-known topics in recreational mathematics are Rubik's Cubes, magic squares, fractals, logic puzzles and mathematical chess problems, but this area of mathematics includes the aesthetics and culture of mathematics, peculiar or amusing stories and coincidences about mathematics, and the personal lives of mathematicians.
Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.
CK-12 was established in 2007 by Neeru Khosla and Murugan Pal as a not-for-profit educational organization. [5] Teacher-generated content was initially made available under Creative Commons Attribution licenses so as to make it simpler, easier, and more affordable for children to access educational resources.