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The player plays as either Batman or Robin.There is also a fighting game mode called "training mode" where the player can play as Batman, Robin, or any of the enemies found throughout the game against either a computer-controlled opponent, against a second player, or cooperatively against two computer opponents.
Batman Forever: Batman Forever: The Arcade Game: 1996: Probe Entertainment Iguana Entertainment Iguana Entertainment UK (PS1) Acclaim Entertainment: Batman Forever: Batman Returns: 1992: Denton Designs (Amiga) Spirit of Discovery (MS-DOS) Aspect Co., Ltd. (Game Gear, Master System) Acme Interactive / Malibu Interactive (Genesis, Sega CD) Atari ...
[10] [11] Lemon: Scavenger, Inc. B.A.N.E. The game was one of the Sega-developed games seen as the 32X's "second-wave of software" that was cancelled upon the quick termination of the platform in early 1996. The game involved maneuvering a tank that could adapt to whatever it touched. [12] Sega: Sega: Batman Forever
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Batman Forever (1995; Game Boy, Game Gear, Mega Drive, SNES, Microsoft Windows) The Adventures of Batman and Robin Activity Center (1996; Microsoft Windows, Mac OS) [28] Batman Forever: The Arcade Game (1996; arcade, Sega Saturn, Microsoft Windows, PlayStation) Batman & Robin (1997; Game.com, PlayStation)
In Gotham City, Batman defuses a hostage situation orchestrated by the criminal Two-Face, formerly district attorney Harvey Dent, who escapes.Flashbacks reveal that Batman failed to prevent Dent's disfigurement with acid by mobster Sal Maroni, causing Dent to develop a split personality, make decisions based on the flip of a coin, and swear vengeance against Batman.
Batman Forever (1996) for Super NES, Game Boy, Mega Drive/Genesis, and Game Gear; Batman Forever: The Arcade Game (1996) for Arcade, PlayStation and Sega Saturn, with Batman voiced by Mark Schaefgen. [2] Batman & Robin (1997) for Game.com and the PlayStation; Batman Beyond: Return of the Joker (2000) for Nintendo 64 and the PlayStation
The 16-bit versions are similar to the 8-bit versions, but the extra memory, processor power, and graphic capabilities were put to use in the second and fourth levels, creating a full 3D effect instead of the side-scrolling subgames present in the 8-bit versions. Batman became the bundled game with the Amiga.