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Facility location (competitive game) is a problem in game theory: finding an equilbrium in a game in which the players are different producers, each of which looks for a location for placing a facility in order to attract as many consumers as possible.
A simple facility location problem is the Weber problem, in which a single facility is to be placed, with the only optimization criterion being the minimization of the weighted sum of distances from a given set of point sites. More complex problems considered in this discipline include the placement of multiple facilities, constraints on the ...
Algorithms can assign those demand points to one or more facilities, taking into account factors such as the number of facilities available, their cost, and the maximum impedance from a facility to a point. [1] Location-allocation models aim to locate the optimal location for each facility.
For each pair of locations, a distance is specified and for each pair of facilities a weight or flow is specified (e.g., the amount of supplies transported between the two facilities). The problem is to assign all facilities to different locations with the goal of minimizing the sum of the distances multiplied by the corresponding flows.
To determine facility needs and costs and benefits, we need to know the number of travelers on each route and link of the network (a route is simply a chain of links between an origin and destination). We need to undertake traffic (or trip) assignment. Suppose there is a network of highways and transit systems and a proposed addition.
The concept of a spatial weight is used in spatial analysis to describe neighbor relations between regions on a map. [1] If location i {\displaystyle i} is a neighbor of location j {\displaystyle j} then w i j ≠ 0 {\displaystyle w_{ij}\neq 0} otherwise w i j = 0 {\displaystyle w_{ij}=0} .
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is a simple IDW weighting function, as defined by Shepard, [3] x denotes an interpolated (arbitrary) point, x i is an interpolating (known) point, is a given distance (metric operator) from the known point x i to the unknown point x, N is the total number of known points used in interpolation and is a positive real number, called the power ...