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Educational entertainment, also referred to by the portmanteau edutainment, [1] is media designed to educate through entertainment. The term was used as early as 1954 by Walt Disney. Most often it includes content intended to teach but has incidental entertainment value. It has been used by academia, corporations, governments, and other ...
WonderWorks is an entertainment center focused on science exhibits with six locations in the United States. Its buildings are commonly built as if they are upside down. The experience is considered "edutainment", a combination of education and entertainment. [1]
KidZania Tokyo is a family edutainment center amusement park, in the LaLaport Toyosu, Tokyo, Japan opened in October 2006. [1] A part of the Kidzania franchise, Kidzania Tokyo is the third ever Kidzania theme park ever built, preceded by Mexico City and Monterrey, and succeeded by Kidzania Jakarta. As like other Kidzania Theme parks, the Tokyo ...
Some college professors have adopted the practice of edutainment in order to keep the interest of adult students in long classroom lectures. [1] Here the instructor entertains the students while meeting course objectives. An important teaching technique of education is to use variety, by utilizing various mediums such as video, in-class skits ...
A family entertainment center (FEC) in the entertainment industry, [1] also known as an indoor amusement park, family amusement center, family fun center, soft play, [2] or simply fun center, is a small amusement park marketed towards families with small children to teenagers, often entirely indoors. They usually cater to "sub-regional markets ...
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Entertainment-Education. Entertainment-Education (EE) is a communication strategy that aims to alleviate a social issue or educate the public through a custom-tailored piece of entertainment. It is defined by a set of techniques and methodologies which all aim to use various levels of mass media to communicate social and behavior change.
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