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  2. Art Academy (video game) - Wikipedia

    en.wikipedia.org/wiki/Art_Academy_(video_game)

    The ability to store directly on the Game Card is convenient for original Nintendo DS and DS Lite users, but it is a disadvantage for Nintendo DSi (XL) users, especially since the DSiWare versions of Art Academy can store as many pictures as long as there is available memory in the DSi Camera Album, which can be transferred to SD cards and/or ...

  3. Brain Age 2: More Training in Minutes a Day! - Wikipedia

    en.wikipedia.org/wiki/Brain_Age_2:_More_Training...

    Similar to its predecessor, Brain Age 2 is an edutainment video game [4] that offers the player several minigames to play. Before the game begins, the player must create a profile, after which Brain Age Check runs three random tests to determine the player's brain age, which ranges from 20 to 80 and depends on the player's test performance.

  4. List of educational video games - Wikipedia

    en.wikipedia.org/.../List_of_educational_video_games

    This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...

  5. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    Edutainment: Developer(s) Fanfare Software [1] (1994–1995) JumpStart Games (1995–2023) Publisher(s) JumpStart Games: Creator(s) Barton Listick: Platform(s) Windows, Mac, Game Boy Color, PlayStation, Wii, DS, Mobile app: First release: JumpStart Kindergarten November 14, 1994: Latest release: JumpStart Academy Preschool & Kindergarten ...

  6. The Learning Company - Wikipedia

    en.wikipedia.org/wiki/The_Learning_Company

    The Learning Company was founded on May 8, 1980 by Ann McCormick; Leslie Grimm; Teri Perl; and Warren Robinett, a former Atari, Inc. employee who had programmed the game Adventure. [2] They saw the Apple II as an opportunity to teach young children concepts of math, reading, science, problem-solving, and thinking skills.

  7. Brain Age Express - Wikipedia

    en.wikipedia.org/wiki/Brain_Age_Express

    The Arts & Letters edition (Literature edition in Japan and Arts edition in PAL region) features word and memory puzzles. [6] One new puzzle is called Photo Memory, a memory puzzle, where the game will take a picture from either the game itself or from the player's DSi, show it to the player, and then have the player pick between it and other randomly selected images from the player's folder ...

  8. Sesame Street: Ready, Set, Grover! - Wikipedia

    en.wikipedia.org/wiki/Sesame_Street:_Ready,_Set...

    Sesame Street: Ready, Set, Grover! is a Sesame Street video game that was released on August 2, 2011. The game is available for the Wii and Nintendo DS and promotes healthy advice, as part of Sesame Workshop's Healthy Habits for Life project.

  9. Humongous Entertainment - Wikipedia

    en.wikipedia.org/wiki/Humongous_Entertainment

    Humongous Entertainment, Inc. was an American video game developer based in Bothell, Washington.Founded in 1992, the company developed multiple edutainment franchises, most prominently Putt-Putt, Freddi Fish, Pajama Sam, Spy Fox, and Backyard Sports, which, combined, sold over 15 million copies and earned more than 400 awards of excellence.