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This is a list of educational software that is computer software whose primary purpose is teaching or self-learning. Educational software by subject. Anatomy
Educational entertainment, also referred to by the portmanteau edutainment, [1] is media designed to educate through entertainment. The term was used as early as 1954 by Walt Disney . Most often it includes content intended to teach but has incidental entertainment value.
Davidson & Associates, Inc. was an American developer of educational software based in Torrance, California.The company was founded in 1984 by husband-and-wife Bob and Jan Davidson, the latter of whom led the company as president until January 1997.
The "table" is really a swiveling TV with touch capabilities and some edutainment software. Games include bowling and trivia, kids can draw on the screen or organize photographs, and there's even ...
A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).
The Learning Company (TLC) was an American educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California.The company produced a grade-based line of learning software, edutainment games, and productivity tools.
SoftKey Software Products was the fastest growing company in Canada in 1992, with sales of $36.8 million and profit of $6.1 million. Its most profitable products were its tax-software and processing service. [6] By April 1995, SoftKey's stock was valued at $25.50, about 20 times the year's earnings. [22]
The arrival of the personal computer, with the Altair 8800 in 1975, changed the field of software in general, with specific implications for educational software. Whereas users prior to 1975 were dependent upon university or government owned mainframe computers with timesharing, users after this shift could create and use software for computers in homes and schools, computers available for ...