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  2. Distance from a point to a line - Wikipedia

    en.wikipedia.org/wiki/Distance_from_a_point_to_a...

    The line with equation ax + by + c = 0 has slope -a/b, so any line perpendicular to it will have slope b/a (the negative reciprocal). Let (m, n) be the point of intersection of the line ax + by + c = 0 and the line perpendicular to it which passes through the point (x 0, y 0). The line through these two points is perpendicular to the original ...

  3. Extreme point - Wikipedia

    en.wikipedia.org/wiki/Extreme_point

    In mathematics, an extreme point of a convex set in a real or complex vector space is a point in that does not lie in any open line segment joining two points of . In linear programming problems, an extreme point is also called vertex or corner point of S . {\displaystyle S.} [ 1 ]

  4. Vertex (curve) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(curve)

    [5] [6] In contrast, generic points on a curve typically only have 3-point contact with their osculating circle. The evolute of a curve will generically have a cusp when the curve has a vertex; [ 6 ] other, more degenerate and non-stable singularities may occur at higher-order vertices, at which the osculating circle has contact of higher order ...

  5. Vertex (geometry) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(geometry)

    A vertex of an angle is the endpoint where two lines or rays come together. In geometry, a vertex (pl.: vertices or vertexes) is a point where two or more curves, lines, or edges meet or intersect. As a consequence of this definition, the point where two lines meet to form an angle and the corners of polygons and polyhedra are vertices. [1] [2] [3]

  6. Intersection (geometry) - Wikipedia

    en.wikipedia.org/wiki/Intersection_(geometry)

    In geometry, an intersection is a point, line, or curve common to two or more objects (such as lines, curves, planes, and surfaces). The simplest case in Euclidean geometry is the line–line intersection between two distinct lines, which either is one point (sometimes called a vertex) or does not exist (if the lines are parallel). Other types ...

  7. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Line–line_intersection

    By using homogeneous coordinates, the intersection point of two implicitly defined lines can be determined quite easily. In 2D, every point can be defined as a projection of a 3D point, given as the ordered triple (x, y, w). The mapping from 3D to 2D coordinates is (x′, y′) = (⁠ x / w ⁠, ⁠ y / w ⁠).

  8. Great-circle navigation - Wikipedia

    en.wikipedia.org/wiki/Great-circle_navigation

    For example, to find the midpoint of the path, substitute σ = 1 ⁄ 2 (σ 01 + σ 02); alternatively to find the point a distance d from the starting point, take σ = σ 01 + d/R. Likewise, the vertex, the point on the great circle with greatest latitude, is found by substituting σ = + 1 ⁄ 2 π. It may be convenient to parameterize the ...

  9. Barycentric coordinate system - Wikipedia

    en.wikipedia.org/wiki/Barycentric_coordinate_system

    If a point lies on an edge of the triangle but not at a vertex, one of the area coordinates (the one associated with the opposite vertex) is zero, while the other two lie in the open interval (,). If the point lies on a vertex, the coordinate associated with that vertex equals 1 and the others equal zero.