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BioShock Infinite is a first-person shooter video game in the BioShock series, developed by Irrational Games and published by 2K. Infinite was released worldwide for the PlayStation 3, Windows, Xbox 360, and OS X platforms in 2013.
BioShock is a retrofuturistic video game series created by Ken Levine, published by 2K and developed by several studios, including Irrational Games and 2K Marin.The BioShock games combine first-person shooter and role-playing elements, giving the player freedom for how to approach combat and other situations, and are considered part of the immersive sim genre.
In March 2015, a fan sequel mod for the game, System Shock Infinite, was released, incorporating elements from spiritual successor BioShock Infinite. [103] In November 2015, Night Dive Studios, after acquiring the rights to the System Shock franchise, stated they were considering developing a third title in the series. [50]
That's right, BioShock Infinite has a cheat code; I can't remember the last time I've used one of those. Read more on GameZone > Show comments. Advertisement. Advertisement. In Other News.
BioShock is a 2007 first-person shooter game developed by 2K Boston (later Irrational Games) and 2K Australia, and published by 2K.The first game in the BioShock series, it was released for Microsoft Windows and Xbox 360 platforms in August 2007; a PlayStation 3 port by Irrational, 2K Marin, 2K Australia and Digital Extremes was released in October 2008.
BioShock Infinite: Burial at Sea is a two-part single-player expansion to the first-person shooter video game BioShock Infinite. It was developed by Irrational Games and published by 2K Games for PlayStation 3, OS X, Windows, Xbox 360, and Linux platforms. Episode One was released digitally on November 12, 2013, followed by Episode Two on March ...
Credited as the video game that helped save the industry from a financial crash, "Super Mario Bros." on the Nintendo Entertainment System allowed for running and jumping through masterfully ...
Since the release of System Shock 2, Levine had been trying to pitch a sequel to publishers without success.Starting around 2002, Levine led a small development team at Irrational to create BioShock, a game with a similar narrative approach and free-form approach as System Shock 2, using idea of having the player navigate through three factions, drones that carried a desirable resource ...
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