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Abrahadabra is a significant word within Thelema, received and revealed by Aleister Crowley in The Book of the Law (Liber AL vel Legis), the central sacred text of Thelema. This magical formula represents the Great Work accomplished—the union of the microcosm (individual) and the macrocosm (universe). [ 1 ]
A few resemble words in the Bible – mostly proper names – in both sound and meaning. For example, luciftias "brightness" resembles Lucifer "the light-bearer"; babalond "wicked, harlot" resembles Babylon. [6] Leitch notes a number of root words in Enochian. He lists Doh, I, Ia, Iad, [clarification needed] among others, as likely root words.
Bahamut is closely allied with Moradin, and together with Kord they rule Celestia in a holy triumvirate. Tiamat remains his greatest enemy, and he opposes all evil and chaotic evil members of the pantheon. A race known as the Quom also hates Bahamut, due to his role in unintentionally killing their god, Lakal.
Moradin is the chief deity in the dwarven pantheon in the Dungeons & Dragons game and is a member of the default D&D pantheon.In 3rd edition, Moradin's domains are Creation, Earth, Good, Law, and Protection. [1]
A holy chalice belonging to him is mentioned in Divine Power. Khala – Goddess of Winter, wife of Zehir, Khala sought to trap the natural world in an eternal winter to secure power over it. Her plans convinced the primal spirits to expel gods and primordials from the world.
His holy symbol is a pair of clasped hands. Allitur was first detailed for the Dungeons & Dragons game in the World of Greyhawk Fantasy Game Setting (1983), by Gary Gygax. [2] Allitur is depicted as a Flan man riding a horse, Keph, who never tires. Allitur's realm is Empyrea, The City of Tempered Souls. Empyrea sits on the edge of a cold, clear ...
Al-Qadim is a campaign setting for the Dungeons & Dragons role-playing game which was developed by Jeff Grubb with Andria Hayday for TSR, Inc., and was first released in 1992.. Al-Qadim uses One Thousand and One Nights as a theme and is set in the land of Zakhara, called the Land of Fate.
Qudšu was later used in Jewish Aramaic to refer to God. [4]Words derived from the root qdš appear some 830 times in the Hebrew Bible. [9] [10] Its use in the Hebrew Bible evokes ideas of separation from the profane, and proximity to the Otherness of God, while in nonbiblical Semitic texts, recent interpretations of its meaning link it to ideas of consecration, belonging, and purification.