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  2. Pseudocode - Wikipedia

    en.wikipedia.org/wiki/Pseudocode

    Pseudocode typically omits details that are essential for machine implementation of the algorithm, meaning that pseudocode can only be verified by hand. [3] The programming language is augmented with natural language description details, where convenient, or with compact mathematical notation .

  3. PSeInt - Wikipedia

    en.wikipedia.org/wiki/PSeInt

    PSeInt is designed to assist students who start in the construction of computer algorithms or programs. The pseudocode is usually used as the first contact to introduce basic concepts such as the use of control structures, expressions, variables, etc., without having to deal with the particularities of the syntax of a real language.

  4. List of logic symbols - Wikipedia

    en.wikipedia.org/wiki/List_of_logic_symbols

    In logic, a set of symbols is commonly used to express logical representation. The following table lists many common symbols, together with their name, how they should be read out loud, and the related field of mathematics.

  5. Skeleton (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Skeleton_(computer...

    Pseudocode is similar to skeleton programming, however deviates in the fact that pseudocode is primarily an informal method of programming. [3] Dummy code is also very similar to this, where code is used simply as a placeholder, or to signify the intended existence of a method in a class or interface.

  6. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    Here is the pseudocode for this algorithm, using numbers represented in base ten. For the binary representation of integers, it suffices to replace everywhere 10 by 2

  7. Bubble sort - Wikipedia

    en.wikipedia.org/wiki/Bubble_sort

    Bubble sort, sometimes referred to as sinking sort, is a simple sorting algorithm that repeatedly steps through the input list element by element, comparing the current element with the one after it, swapping their values if needed.

  8. AC-3 algorithm - Wikipedia

    en.wikipedia.org/wiki/AC-3_algorithm

    AC-3 is expressed in pseudocode as follows: Input: A set of variables X A set of domains D(x) for each variable x in X. D(x) contains vx0, vx1... vxn, the possible values of x A set of unary constraints R1(x) on variable x that must be satisfied A set of binary constraints R2(x, y) on variables x and y that must be satisfied Output: Arc ...

  9. Flood fill - Wikipedia

    en.wikipedia.org/wiki/Flood_fill

    This is a pseudocode implementation of an optimal fixed-memory flood-fill algorithm written in structured English: The variables. cur, mark, and mark2 each hold either pixel coordinates or a null value NOTE: when mark is set to null, do not erase its previous coordinate value. Keep those coordinates available to be recalled if necessary.