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  2. Range of a projectile - Wikipedia

    en.wikipedia.org/wiki/Range_of_a_projectile

    d is the total horizontal distance travelled by the projectile. v is the velocity at which the projectile is launched; g is the gravitational acceleration—usually taken to be 9.81 m/s 2 (32 f/s 2) near the Earth's surface; θ is the angle at which the projectile is launched; y 0 is the initial height of the projectile

  3. Projectile motion - Wikipedia

    en.wikipedia.org/wiki/Projectile_motion

    In this equation, the origin is the midpoint of the horizontal range of the projectile, and if the ground is flat, the parabolic arc is plotted in the range . This expression can be obtained by transforming the Cartesian equation as stated above by y = r sin ⁡ ϕ {\displaystyle y=r\sin \phi } and x = r cos ⁡ ϕ {\displaystyle x=r\cos \phi } .

  4. Rifleman's rule - Wikipedia

    en.wikipedia.org/wiki/Rifleman's_rule

    where is the speed of the bullet, x is the horizontal distance, y is the vertical distance, g is the Earth's gravitational acceleration, and t is time. When the bullet hits the target (i.e. crosses the LOS), x = R H {\displaystyle x=R_{H}} and y = 0 {\displaystyle y=0} .

  5. External ballistics - Wikipedia

    en.wikipedia.org/wiki/External_ballistics

    Projectile path values are determined by both the sight height, or the distance of the line of sight above the bore centerline, and the range at which the sights are zeroed, which in turn determines the elevation angle. A projectile following a ballistic trajectory has both forward and vertical motion.

  6. Trajectory - Wikipedia

    en.wikipedia.org/wiki/Trajectory

    Assume the motion of the projectile is being measured from a free fall frame which happens to be at (x,y) = (0,0) at t = 0. The equation of motion of the projectile in this frame (by the equivalence principle) would be = ⁡ ().

  7. Projectile - Wikipedia

    en.wikipedia.org/wiki/Projectile

    Mathematically, it is given as = ⁡ / where = acceleration due to gravity (app 9.81 m/s²), = initial velocity (m/s) and = angle made by the projectile with the horizontal axis. 2. Time of flight ( T {\displaystyle T} ): this is the total time taken for the projectile to fall back to the same plane from which it was projected.

  8. Ballistic pendulum - Wikipedia

    en.wikipedia.org/wiki/Ballistic_pendulum

    To calculate the velocity of the bullet given the horizontal swing, the following formula is used: [9] = where: is the velocity of the bullet, in feet per second; is the mass of the pendulum, in grains; is the mass of the bullet, in grains

  9. Time of flight - Wikipedia

    en.wikipedia.org/wiki/Time_of_flight

    Time of flight (ToF) is the measurement of the time taken by an object, particle or wave (be it acoustic, electromagnetic, etc.) to travel a distance through a medium. This information can then be used to measure velocity or path length, or as a way to learn about the particle or medium's properties (such as composition or flow rate).