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  2. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    C++ implicitly generates a default copy constructor which will call the copy constructors for all base classes and all member variables unless the programmer provides one, explicitly deletes the copy constructor (to prevent cloning) or one of the base classes or member variables copy constructor is deleted or not accessible (private).

  3. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    The builder pattern is a design pattern that provides a flexible solution to various object creation problems in object-oriented programming.The builder pattern separates the construction of a complex object from its representation.

  4. Comparison of programming languages (object-oriented ...

    en.wikipedia.org/wiki/Comparison_of_programming...

    This comparison of programming languages compares how object-oriented programming languages such as C++, Java, Smalltalk, Object Pascal, Perl, Python, and others manipulate data structures. Object construction and destruction

  5. Object model - Wikipedia

    en.wikipedia.org/wiki/Object_model

    For example, the Document Object Model (DOM) is a collection of objects that represent a page in a web browser, used by script programs to examine and dynamically change the page. There is a Microsoft Excel object model [1] for controlling Microsoft Excel from another program, and the ASCOM Telescope Driver is an object model for controlling an ...

  6. Object copying - Wikipedia

    en.wikipedia.org/wiki/Object_copying

    In object-oriented programming, object copying is creating a copy of an existing object, a unit of data in object-oriented programming. The resulting object is called an object copy or simply copy of the original object. Copying is basic but has subtleties and can have significant overhead.

  7. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Object-oriented programming (OOP) is a programming paradigm based on the concept of objects, [1] which can contain data and code: data in the form of fields (often known as attributes or properties), and code in the form of procedures (often known as methods).

  8. Multiple inheritance - Wikipedia

    en.wikipedia.org/wiki/Multiple_inheritance

    C++ requires stating explicitly which parent class the feature to be used is invoked from i.e. Worker::Human.Age. C++ does not support explicit repeated inheritance since there would be no way to qualify which superclass to use (i.e. having a class appear more than once in a single derivation list [class Dog : public Animal, Animal]).

  9. Talk:Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Talk:Constructor_(object...

    dubious programming practice in the example; example code formatting; code in the penultimate paragraph won't compile; Rich257 13:19, 4 January 2007 (UTC) In fact there is the mistaken notion that a constructor which accepts values for variables in the super-class can only set them by way of a constructor in the super-class.