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  2. Texture compression - Wikipedia

    en.wikipedia.org/wiki/Texture_compression

    Texture compression is a specialized form of image compression designed for storing texture maps in 3D computer graphics rendering systems. Unlike conventional image compression algorithms, texture compression algorithms are optimized for random access. Texture compression can be applied to reduce memory usage at runtime.

  3. JT (visualization format) - Wikipedia

    en.wikipedia.org/wiki/JT_(visualization_format)

    The JT format contains a scene graph representation of an assembly, nested sub-assemblies of parts with CAD specific node and attributes data. [2]: 17 Facet information (triangles) is stored by using geometry compression techniques. Visual attributes of 3D scene and model like lights, textures, and/or materials are supported.

  4. Die shrink - Wikipedia

    en.wikipedia.org/wiki/Die_shrink

    In CPU fabrications, a die shrink always involves an advance to a lithographic node as defined by ITRS (see list). For GPU and SoC manufacturing, the die shrink often involves shrinking the die on a node not defined by the ITRS, for instance, the 150 nm, 110 nm, 80 nm, 55 nm, 40 nm and more currently 8 nm nodes, sometimes referred to as "half-nodes".

  5. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  6. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    Practical Texture Atlases - A guide on using a texture atlas (and the pros and cons). A thousand ways to pack the bin - Review and benchmark of the different packing algorithms; Sprite Sheets - Essential Facts Every Game Developer Should Know - Funny video explaining the benefits of using sprite sheets; What is Texture Atlas?

  7. 8 Nonalcoholic Wines That Taste Just As Good As the Real Thing

    www.aol.com/8-nonalcoholic-wines-taste-just...

    It’s got classic citrus and green apple notes, and a pleasant texture on the finish. Bólle Blanc de Blancs Sparkling ($30) Food & Wine / Bolle Drinks Corporation.

  8. Bilinear interpolation - Wikipedia

    en.wikipedia.org/wiki/Bilinear_interpolation

    In computer vision and image processing, bilinear interpolation is used to resample images and textures. An algorithm is used to map a screen pixel location to a corresponding point on the texture map. A weighted average of the attributes (color, transparency, etc.) of the four surrounding texels is computed and applied to the screen pixel ...

  9. Image scaling - Wikipedia

    en.wikipedia.org/wiki/Image_scaling

    Image scaling can be interpreted as a form of image resampling or image reconstruction from the view of the Nyquist sampling theorem.According to the theorem, downsampling to a smaller image from a higher-resolution original can only be carried out after applying a suitable 2D anti-aliasing filter to prevent aliasing artifacts.