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2.5D (basic pronunciation two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise appears to be three-dimensional and is often simulated and rendered in a 3D digital environment.
Happily the context of 51 and 52, together with the base, mid-line, and smaller triangle area (which are given as 4 + 1/2, 2 + 1/4 and 7 + 1/2 + 1/4 + 1/8, respectively) make it possible to interpret the problem and its solution as has been done here. The given paraphrase therefore represents a consistent best guess as to the problem's intent ...