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  2. Game physics - Wikipedia

    en.wikipedia.org/wiki/Game_physics

    Common examples in platform games include the ability to start moving horizontally or change direction in mid-air and the double jump ability found in some games. Setting the values of physical parameters, such as the amount of gravity present, is also a part of defining the game physics of a particular game.

  3. Telescoping effect - Wikipedia

    en.wikipedia.org/wiki/Telescoping_effect

    The original work on telescoping is usually attributed to a 1964 article by Neter and Joseph Waksberg in the Journal of the American Statistical Association. [4] The term telescoping comes from the idea that time seems to shrink toward the present in the way that the distance to objects seems to shrink when they are viewed through a telescope.

  4. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...

  5. Telescoping (mechanics) - Wikipedia

    en.wikipedia.org/wiki/Telescoping_(mechanics)

    Telescoping in mechanics describes the movement of one part sliding out from another, lengthening an object (such as a telescope or the lift arm of an aerial work platform) from its rest state. [1] In modern equipment this can be achieved by a hydraulics , but pulleys are generally used for simpler designs such as extendable ladders and amateur ...

  6. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the display at any given moment. It is typically measured as an angle , although whether this angle is the horizontal, vertical, or diagonal component of the field of view varies from game to game.

  7. Shooter game - Wikipedia

    en.wikipedia.org/wiki/Shooter_game

    (1962), recognized as one of the first video games, was also the first shooter video game; it featured two players controlling spacecraft trying to fire onto the other player. [28] Spacewar! was the basis for the first arcade video games, Computer Space and Galaxy Game, in 1971. [5] In the 1970s, EM gun games evolved into light gun shooter ...

  8. Magic circle (games) - Wikipedia

    en.wikipedia.org/wiki/Magic_circle_(games)

    Within video games, the magic circle concept is often used in the game's introductory screens to help establish that the player should prepare to embrace the game's world; some examples include the opening of Super Mario Bros. 3, where the game starts with the lifting of a stage curtain that is a framing device for the game, and in Hearthstone ...

  9. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect.