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Autodesk Arnold (also known as simply Arnold) is a computer program for rendering three-dimensional, computer-generated scenes using unbiased, physically-based, Monte Carlo path tracing techniques. Created in Spain by Marcos Fajardo, it was later co-developed by his company Solid Angle SL (now owned by Autodesk ) and Sony Pictures Imageworks .
This page provides a list of 3D rendering software, the dedicated engines used for rendering computer-generated imagery. This is not the same as 3D modeling software , which involves the creation of 3D models, for which the software listed below can produce realistically rendered visualisations.
Turntable Rendering Maya Yes Some Arnold No ? Hypershade, Node Editor, ShaderFX Yes [30] 3ds Max Yes Some Arnold (State Set) OSL Map [31] Slate Material Editor, ShaderFX Easy Turntable script MODO Yes ? Yes No ? Nodal Shading Render Turntable [32] Blender Eevee (2.80 and later) Cycles Yes Text Editor Yes Turnaround Camera addon Gaffer No No ...
The Arnold renderer, first released in 1998, proved that path tracing was practical for rendering frames for films, and that there was a demand for unbiased and physically based rendering in the film industry; other commercial and open source path
Animations for non-interactive media, such as feature films and video, can take much more time to render. [4] Non-real-time rendering enables the leveraging of limited processing power in order to obtain higher image quality. Rendering times for individual frames may vary from a few seconds to several days for complex scenes.
Open Shading Language (OSL) is a shading language developed by Sony Pictures Imageworks, a Canadian visual effects and computer animation studio headquartered in Vancouver, British Columbia and Montreal, Quebec, with an additional office on the Sony Pictures Studios lot in Culver City, California, a unit of Sony Pictures Entertainment's Motion Picture Group, which through an intermediate ...
3Delight is a 3D computer graphics software that runs on Microsoft Windows, macOS (both Intel and Apple Silicon) and Linux (both x86 and Graviton).Developed by Illumination Research, it is both a photorealistic and NPR path tracing offline renderer based on its NSI API scene description and on Open_Shading_Language for shading.
Network and co-operative rendering: Rendering time can be reduced by combining the processing power of multiple computers. IPv6 is also supported. Perspective (including shift lens), orthographic and environment cameras. HDR output: Render output can be saved in various file formats, including .png, .tga and .exr.