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Number bonds are often learned in sets for which the sum is a common round number such as 10 or 20. Having acquired some familiar number bonds, children should also soon learn how to use them to develop strategies to complete more complicated sums, for example by navigating from a new sum to an adjacent number bond they know, i.e. 5 + 2 and 4 ...
The 3M bookshelf game series is a set of strategy and economic games published in the 1960s and early 1970s by 3M Corporation. The games were packaged in leatherette-look large hardback book size boxes in contrast to the prevalent wide, flat game boxes.
Computer Stocks & Bonds is a video game published in 1982 by The Avalon Hill Game Company. It was released for the Apple II, Atari 8-bit computers, VIC-20, Commodore 64, IBM PC, and the CP/M-based Heath/Zenith Z-90 and Z-100. It is an adaptation of the 3M bookshelf game Stocks & Bonds, [1] which was originally released in 1964. [2]
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The contestant can pass on each bond and return to it, depending on the time remaining. Once the 45 seconds had expired, the contestant was told which three of the seven answers shared a common bond with each other; the contestant was given 10 additional seconds to determine the common bond shared by those answers.
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Stocks & Bonds is an economic strategy game published by 3M in 1964. [1] The game is a simulation of the American stock market in which players buy and trade fictitious stocks to become the richest by the end of the game. A video game adaptation titled Computer Stocks & Bonds was released by Avalon Hill in 1982. [2]
This is a catch-all category for those games that appear similar to CCGs but don't meet the strict definition in one way or another. [1] Age of Heroes [citation needed] (Renegade Mage Games) (1997) The Base Ball Card Game (Allegheny) (1904) BattleCards (Merlin Publishing) (1993) Boy Crazy (Decipher, Inc.) (2000) Brawl (Cheapass Games) (1999)
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