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Call of Duty 2: Big Red One is a first-person shooter video game developed by Treyarch and published by Activision for GameCube, PlayStation 2 and Xbox. It is a side-story of the original game Call of Duty 2, which was released on PC and Xbox 360. Both were released in 2005.
Call of Duty 2 is a 2005 first-person shooter video game developed by Infinity Ward and published by Activision in most regions of the world. It is the second installment of the Call of Duty series .
This is a list of downloadable TurboGrafx-16 (PC Engine) games to be purchased from the PlayStation Store for Sony's PlayStation 3 (PS3), PlayStation Portable (PSP) and PlayStation Vita (PSV) video game consoles.
This is a list of stereoscopic video games. The following article is the list of notable stereoscopic 3D games and related productions and the platforms they can run on. Additionally, many PC games are supported or are unsupported but capable 3D graphics with AMD HD3D , DDD TriDef, Nvidia 3D Vision , 3DGM, and more.
Call of Duty 2: Big Red One: 2005 GCN, PS2, Xbox Treyarch Call of Duty: World at War – Final Fronts: 2008 PS2 Rebellion Developments: Handheld titles Call of Duty: 2004 N-Gage: OmegaSoft Call of Duty: Roads to Victory: 2007 PSP: Amaze Entertainment: Call of Duty 4: Modern Warfare: 2007 NDS: n-Space: Call of Duty: World at War: 2008 NDS n-Space
Call of Duty: United Offensive (2004) (expansion pack) Call of Duty: Finest Hour (2004) Call of Duty 2 (2005) Call of Duty 2: Big Red One (2005) Call of Duty 3 (2006) Call of Duty: Roads to Victory (2007) Call of Duty: World at War (2008) Call of Duty: World at War – Final Fronts (2008) Call of Duty: World at War (Nintendo DS) (2008) Call of ...
Call of Duty: Black Ops; Captain America: Super Soldier; Chessmaster 10th Edition; Child of Eden; Cloudy with a Chance of Meatballs (video game) Contra: Legacy of War; Crysis 2; Crysis 3; Cyberbykes: Shadow Racer VR
A previous version of PSGL was available for the PlayStation 2 but was largely unused. PSGL was meant to be a foundation for the future, beyond the PlayStation 3, but for the PlayStation 4 Sony introduced GNM and GNMX and also their custom shading language , PlayStation Shader Language (PSSL).