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For these models, a nondeterministic algorithm is considered to perform correctly when, for each input, there exists a run that produces the desired result, even when other runs produce incorrect results. This existential power makes nondeterministic algorithms of this sort more efficient than known deterministic algorithms for many problems.
These two definitions are equivalent because the algorithm based on the Turing machine consists of two phases, the first of which consists of a guess about the solution, which is generated in a nondeterministic way, while the second phase consists of a deterministic algorithm that verifies whether the guess is a solution to the problem. [3]
A nondeterministic programming language is a language which can specify, at certain points in the program (called "choice points"), various alternatives for program flow. ...
A deterministic finite automaton (DFA) can be seen as a special kind of NFA, in which for each state and symbol, the transition function has exactly one state. Thus, it is clear that every formal language that can be recognized by a DFA can be recognized by an NFA.
Comparison of deterministic and nondeterministic computation. In contrast to a deterministic Turing machine, in a nondeterministic Turing machine (NTM) the set of rules may prescribe more than one action to be performed for any given situation. For example, an X on the tape in state 3 might allow the NTM to: Write a Y, move right, and switch to ...
In computer science, Thompson's construction algorithm, also called the McNaughton–Yamada–Thompson algorithm, [1] is a method of transforming a regular expression into an equivalent nondeterministic finite automaton (NFA). [2] This NFA can be used to match strings against the regular expression. This algorithm is credited to Ken Thompson.
One example of a heuristic algorithm is a suboptimal () greedy coloring algorithm used for graph coloring during the register allocation phase of some compilers, a technique called graph-coloring global register allocation. Each vertex is a variable, edges are drawn between variables which are being used at the same time, and colors indicate ...
In computational complexity theory, the complexity class NEXPTIME (sometimes called NEXP) is the set of decision problems that can be solved by a non-deterministic Turing machine using time ().