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Spinning_Dancer_Optical_Illusion_(2040_frames).ogv (Ogg Theora video file, length 1 min 1 s, 300 × 400 pixels, 673 kbps, file size: 4.91 MB) This is a file from the Wikimedia Commons . Information from its description page there is shown below.
The Spinning Dancer, also known as the Silhouette Illusion, is a kinetic, bistable, animated optical illusion originally distributed as a GIF animation showing a silhouette of a pirouetting female dancer. The illusion, created in 2003 by Japanese web designer Nobuyuki Kayahara, [1] [2] involves the
From June to July 2009, a pixel art contest was run to create clothes, hair and accessories [15] for a pair of humanoid sprites that had been commissioned exclusively for Open Game Art. [16] This subsequently evolved into the Liberated Pixel Cup (LPC), a project to create a unified set of Creative Commons artwork.
Each sprite and background may have a maximum of four colors, out of a palette of sixteen (a C64 limit) Only two stationary background screens may be employed per game (a GameMaker limit) Only 3553 total bytes are available for game resources — including sounds, music, sprites, and code (a GameMaker limit)
For instance, the rotating circles illusion [5] and the rotating dots visualization [6] (which is similar in principle to the projected wireframe demonstration mentioned above) rely strongly on the previous knowledge that objects (or parts thereof) further from the observer appear to move more slowly than those that are closer.
Digitized sprites were used in various video games during the late 1980s to 1990s, but fell out of favour when textured 3D graphics became more common, though some voxel figures are also based on photographic renderings of actors. These sprites are directly based on captured images of actors or models portraying the game characters.
Pages in category "Video games with silhouette graphics" The following 30 pages are in this category, out of 30 total. This list may not reflect recent changes .
Some 2.5D games, such as 1993's Doom, allow the same entity to be represented by different sprites depending on its rotation relative to the viewer, furthering the illusion of 3D. Fully 3D games usually present world objects as 3D models , but sprites are supported in some 3D game engines , such as GoldSrc [ 17 ] and Unreal , [ 18 ] and may be ...
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