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Title Platform Released date Extreme Air Snowboarding: Mobile phone: December 31, 2003 [3]: Final Fantasy VII Snowboarding: Mobile phone: March 29, 2005 [4]: Big Mountain Snowboarding
Mark McMorris Infinite Air is designed to do what EA's Skate franchise did for the skateboarding genre. Focusing on physics and realism rather than the arcade style of many other popular snowboarding series, Infinite Air was built in the Unity engine and uses the input of professional snowboarder Mark McMorris to incorporate more realistic mechanics and representation of tricks.
The game received above-average reviews according to the review aggregation website GameRankings. [4] Famitsu gave it a score of 30 out of 40. [9]In its review of Cool Boarders 3, GamePro magazine called the game the best installment of the series, noting an expanded set of stunts, a large number of characters and boards, high-quality graphics with detailed landscapes, and an energetic punk ...
The game's existence was first mentioned in November 1996. [2] The title was endorsed by Burton Boards of America [3] and was showcased at E3 1997. [4]Eidos stated in early 1998 that they had decided against publishing the game for the PlayStation, [4] but they nonetheless released it a few months later.
Supreme Snowboarding (known as Boarder Zone in the United States) [3] [4] is a snowboarding video game created by Housemarque for Microsoft Windows with a Game Boy Color version by Software Creations in 1999. [3] It was one of the first snowboarding games for Windows to take full advantage of 3D graphics cards that were becoming the norm in the ...
SSX is a snowboarding video game, the first in the SSX series. It was developed by EA Canada and published by Electronic Arts under the EA Sports BIG label for the PlayStation 2 in October 2000.
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Alpine Surfer (アルパインサーファー, Arupain Sāfā) is an arcade snowboarding video game developed and released by Namco in 1996. It runs on Namco System Super 22 hardware, and is based on their Alpine Racer series of snowboarding games. [3]
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