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distributed cognition – constructs that are continually shaped by other people and things outside the individual Constructivist learning theory maintains that learning is a process of constructing meaning from experience [ 3 ] Contextual learning may be useful for child development if it provides learning experiences in a context in which ...
In the process of learning a language through an online game, there is a strong relationship between the learner's prior knowledge of that language and their cognitive learning outcomes. For the people with prior knowledge of the language, the learning effectiveness of the games is much more than those with none or less knowledge of the language.
Collaborative learning is a situation in which two or more people learn or attempt to learn something together. [1] Unlike individual learning, people engaged in collaborative learning capitalize on one another's resources and skills (asking one another for information, evaluating one another's ideas, monitoring one another's work, etc.).
Programmed learning ideas influenced the Children's Television Workshop, which did the R&D for Sesame Street. The use of developmental testing was absolutely characteristic of programmed learning. The division of the individual programs into small chunks is also a feature of programmed learning. [30] [31] Even more is this true of Blue's Clues.
Experiential learning can occur without a teacher and relates solely to the meaning-making process of the individual's direct experience. However, though the gaining of knowledge is an inherent process that occurs naturally, a genuine learning experience requires certain elements. [6]
Tangential learning is the process by which people self-educate if a topic is exposed to them in a context that they already enjoy. For example, after playing a music-based video game, some people may be motivated to learn how to play a real instrument, or after watching a TV show that references Faust and Lovecraft, some people may be inspired ...
By creating a supportive culture, mentoring can provide the environment for transformative learning to occur. Through this experience mentoring becomes a transformative relationship in which individuals reconstruct possible selves. As a two-way process, mentoring is a learning tool for both the mentor as well as the person being mentored. [44]
In this metaphor, a node is anything that can be connected to another node such as an organization, information, data, feelings, and images. Connectivism recognizes three node types: neural, conceptual (internal) and external. [3] [9] Connectivism sees learning as the process of creating connections and expanding or increasing network complexity.