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  2. Web 2.0 - Wikipedia

    en.wikipedia.org/wiki/Web_2.0

    A tag cloud (a typical Web 2.0 phenomenon in itself) presenting Web 2.0 themes. Web 2.0 (also known as participative (or participatory) [1] web and social web) [2] refers to websites that emphasize user-generated content, ease of use, participatory culture, and interoperability (i.e., compatibility with other products, systems, and devices) for end users.

  3. Web 2.0 for development - Wikipedia

    en.wikipedia.org/wiki/Web_2.0_for_development

    Participatory Web 2.0 for development (in short Web2forDev) was a term coined around 2007-2008 to describe new ways of employing legemvweb services, in order to improve information sharing and collaborative production of content in the context of development work. Emerging developments in participatory Web and user-generated content platforms ...

  4. HTTP/2 - Wikipedia

    en.wikipedia.org/wiki/HTTP/2

    The proposed changes do not require any changes to how existing web applications work, but new applications can take advantage of new features for increased speed. [13] HTTP/2 leaves all of HTTP/1.1's high-level semantics, such as methods, status codes, header fields, and URIs, the same. What is new is how the data is framed and transported ...

  5. Social web - Wikipedia

    en.wikipedia.org/wiki/Social_web

    Mobile social Web applications are built using various APIs. These APIs allow for the interaction and interconnection of data on one social database, be it Facebook, Twitter, or Google Account, thus creating a literal web of data connections. These applications then add to the user experience specific to the application itself.

  6. Online participation - Wikipedia

    en.wikipedia.org/wiki/Online_participation

    Online participation is used to describe the interaction between users and online communities on the web. Online communities often involve members to provide content to the website or contribute in some way. Examples of such include wikis, blogs, online multiplayer games, and other types of social platforms. Online participation is currently a ...

  7. Library 2.0 - Wikipedia

    en.wikipedia.org/wiki/Library_2.0

    In 2009, Holmberg et al. identified seven key principles for Library 2.0: "interactivity, users, participation, libraries and library services, web and web 2.0, social aspects, and technology and tools", and offer the following definition for Library 2.0: "Library 2.0 is a change in interaction between users and libraries in a new culture of ...

  8. Folksonomy - Wikipedia

    en.wikipedia.org/wiki/Folksonomy

    Folksonomy is a classification system in which end users apply public tags to online items, typically to make those items easier for themselves or others to find later. Over time, this can give rise to a classification system based on those tags and how often they are applied or searched for, in contrast to a taxonomic classification designed by the owners of the content and specified when it ...

  9. Collective intelligence - Wikipedia

    en.wikipedia.org/wiki/Collective_intelligence

    Collective intelligence as represented by Web 2.0 has less user engagement than collaborative intelligence. An art project using Web 2.0 platforms is "Shared Galaxy", an experiment developed by an anonymous artist to create a collective identity that shows up as one person on several platforms like MySpace, Facebook, YouTube and Second Life.