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This is an incomplete list of notable applications (apps) that run on iOS where source code is available under a free software/open-source software license.Note however that much of this software is dual-licensed for non-free distribution via the iOS app store; for example, GPL licenses are not compatible with the app store.
Between 2019 and 2021 K1n9_Duk3 recreated the source code of Commander Keen 4, 5 and 6, based on the already released source code of Catacomb 3-D, Wolfenstein 3-D and Keen Dreams. When compiled with the Borland C++ v3.0 compiler, compressing the newly created executables with LZEXE 100% identical copies of the original v1.4 executables are ...
Name Primary programming language Release year Scripting Cross-platform 2D/3D oriented Target platform Notable games License Notes and references 4A Engine: C++: 2010 Yes 3D ...
JUCE is an open-source cross-platform C++ application framework, used for the development of desktop and mobile applications.JUCE is used in particular for its GUI and plug-ins libraries.
Source code of an early version released by Electronic Arts in 2015. [14] Duke Nukem 3D: 3D Realms: 1996 2003 Yes No No GPL-2.0-or-later: Game code only, no data, no engine. Doom: id Software: 1993 1997 Yes No No id software license [15] /later GPLv2+ Code only. Originally released under a restrictive license in 1997, in 1999 re-licensed under ...
The Mac developer program is a way for developers of Apple's macOS operating system to distribute their apps through the Mac App Store. It costs US$99/year. It costs US$99/year. Unlike iOS , developers are not required to sign up for the program in order to distribute their applications.
This is an accepted version of this page This is the latest accepted revision, reviewed on 17 February 2025. Mobile app distribution platform by Apple For the macOS version of the App Store, see Mac App Store. App Store Screenshot of the App Store on iOS Developer(s) Apple Initial release July 10, 2008 ; 16 years ago (July 10, 2008) Operating system iOS, iPadOS, watchOS, tvOS, and VisionOS ...
On Apple systems, Swift uses the same runtime as the extant Objective-C system, but requires iOS 7 or macOS 10.9 or higher. It also depends on Grand Central Dispatch. [94] Swift and Objective-C code can be used in one program, and by extension, C and C++ also. Beginning in Swift 5.9, C++ code can be used directly from Swift code. [95]
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