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swing, weights with pendulum movements. ABoK. 1693 (unslipped version) Swing hitch is a way to tie a swing rope to a branch or other horizontal beam. Ashley describes it in ABOK as "... firm, strong, secure, and easily untied once the load has been removed." This knot serves a similar function to the sailor's hitch .
The timber hitch is a knot used to attach a single length of rope to a cylindrical object. Secure while tension is maintained, it is easily untied even after heavy loading. [1][2][3] The timber hitch is a very old knot. It is first known to have been mentioned in a nautical source c. 1625 [4] and illustrated in 1762. [1]
Development. v. t. e. A video game walkthrough is a guide aimed towards improving a player's skill within a particular video game and often designed to assist players in completing either an entire video game or specific elements. Walkthroughs may alternatively be set up as a playthrough, where players record themselves playing through a game ...
Mode (s) Single-player. Pitfall! is a video game developed by David Crane for the Atari 2600 and released in 1982 by Activision. The player controls Pitfall Harry, who has a time limit of 20 minutes to seek treasure in a jungle. The game world is populated by enemies and hazards that variously cause the player to lose lives or points.
Video game development (sometimes shortened to gamedev) is the process of creating a video game. It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing. Each of those may be made up of more specialized skills; art includes 3D modeling of objects, character modeling, animation, visual effects ...
Strafing in video games is a maneuver which involves moving a controlled character or entity sideways relative to the direction it is facing. This may be done for a variety of reasons, depending on the type of game; for example, in a first-person shooter, strafing would allow one to continue tracking and firing at an opponent while moving in another direction.
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Tile-based games are not a distinct video game genre.The term refers to the technology that the hardware or game engine uses for its visual representation. For example, Pac-Man is an action game, Ultima is a role-playing video game and Civilization is a turn-based strategy game, but all three render the world as tiles.