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Typical use. swing, weights with pendulum movements. ABoK. 1693 (unslipped version) Swing hitch is a way to tie a swing rope to a branch or other horizontal beam. Ashley describes it in ABOK as "... firm, strong, secure, and easily untied once the load has been removed." This knot serves a similar function to the sailor's hitch .
The timber hitch is a knot used to attach a single length of rope to a cylindrical object. Secure while tension is maintained, it is easily untied even after heavy loading. [1][2][3] The timber hitch is a very old knot. It is first known to have been mentioned in a nautical source c. 1625 [4] and illustrated in 1762. [1]
Video games. A video game walkthrough is a guide aimed towards improving a player's skill within a particular video game and often designed to assist players in completing either an entire video game or specific elements. Walkthroughs may alternatively be set up as a playthrough, where players record themselves playing through a game and upload ...
In a cooperative multiplayer game, a team of players working together to complete the same mission or quest. See Role-playing game § Game mechanics. 2. In a single player game, a group of characters traveling together on a quest that the player may control or have the most direct access to.
Bamboo scaffolding secured with lashings in Kowloon. A lashing is an arrangement of rope, wire, or webbing with linking device used to secure and fasten two or more items together in a somewhat rigid manner. Lashings are most commonly applied to timber poles, and are commonly associated with cargo, containerisation, the Scouting movement ...
The cow hitch, also called the lark's head, is a hitch knot used to attach a rope to an object. The cow hitch comprises a pair of single hitches tied in opposing directions, as compared to the clove hitch in which the single hitches are tied in the same direction. It has several variations and is known under a variety of names.
Mode (s) Single-player. Pitfall! is a video game developed by David Crane for the Atari 2600 and released in 1982 by Activision. The player controls Pitfall Harry, who has a time limit of 20 minutes to seek treasure in a jungle. The game world is populated by enemies and hazards that variously cause the player to lose lives or points.
Strafing in video games is a maneuver which involves moving a controlled character or entity sideways relative to the direction it is facing. This may be done for a variety of reasons, depending on the type of game; for example, in a first-person shooter, strafing would allow one to continue tracking and firing at an opponent while moving in another direction.