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  2. Source–message–channel–receiver model of communication

    en.wikipedia.org/wiki/Source–message–channel...

    The choice of the right channel affects successful communication. For example, a classroom teacher has to decide which contents to present orally, by talking about them, and which ones to present visually through books. The choice also depends on the receiver whose decoding skills may be better for some channels than for others. [51] [60]

  3. Pygmalion effect - Wikipedia

    en.wikipedia.org/wiki/Pygmalion_effect

    When finished, Rosenthal theorized that future studies could be implemented to find teachers who would encourage their students naturally without changing their teaching methods. Rosenthal and Jacobson's study of the Pygmalion effect was criticized for both weak methodology and lack of replicability (see Pygmalion in the Classroom).

  4. Classroom management - Wikipedia

    en.wikipedia.org/wiki/Classroom_management

    Classroom management is the process teachers use to ensure that classroom lessons run smoothly without disruptive behavior from students compromising the delivery of instruction. It includes the prevention of disruptive behavior preemptively, as well as effectively responding to it after it happens.

  5. Audience response - Wikipedia

    en.wikipedia.org/wiki/Audience_response

    Hardware Based Audience Response: The presenter uses a computer and a video projector to project a presentation for the audience to see. In the most common use of such Audience Response systems, presentation slides (built with the Audience Response software) display questions with several possible answers, more commonly referred to as multiple choice questions.

  6. Student engagement - Wikipedia

    en.wikipedia.org/wiki/Student_engagement

    Student engagement occurs when "students make a psychological investment in learning. They try hard to learn what school offers. They take pride not simply in earning the formal indicators of success (grades and qualifications), but in understanding the material and incorporating or internalizing it in their lives."

  7. Authentic learning - Wikipedia

    en.wikipedia.org/wiki/Authentic_Learning

    Students produce a product that can be shared with an audience outside the classroom. These products have value in their own right, rather than simply for earning a grade. The resulting products are concrete allowing them to be shared and critiqued; this feedback allows the learner to be reflective and deepen their learning.

  8. Audience design - Wikipedia

    en.wikipedia.org/wiki/Audience_design

    The audience design framework distinguishes between several kinds of audience types based on three criteria from the perspective of the speaker: known (whether an addressee is known to be part of a speech context), ratified (the speaker acknowledges the listener's presence in the speech context), or addressed (the listener is directly spoken to).

  9. Multimodality - Wikipedia

    en.wikipedia.org/wiki/Multimodality

    The goal of the program is to ensure students are able to communicate effectively in their everyday lives using various modes and media. [33] As classroom technologies become more prolific, so do multimodal assignments. Students in the 21st century have more options for communicating digitally, be it texting, blogging, or through social media. [34]