enow.com Web Search

  1. Ad

    related to: gaming frames per second can the eye see color brighter than the right way

Search results

  1. Results from the WOW.Com Content Network
  2. Flicker fusion threshold - Wikipedia

    en.wikipedia.org/wiki/Flicker_fusion_threshold

    One can prolong the dark periods and thus darken the image; therefore the effective and average brightness are equal. This is known as the Talbot-Plateau law. [2] Like all psychophysical thresholds, the flicker fusion threshold is a statistical rather than an absolute quantity. There is a range of frequencies within which flicker sometimes will ...

  3. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Frame rate, most commonly expressed in frame/s, frames per second or FPS, is typically the frequency (rate) at which consecutive images are captured or displayed. This definition applies to film and video cameras , computer animation , and motion capture systems.

  4. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    The human eye can perceive scenes with a very high dynamic contrast ratio, around 1,000,000:1. Adaptation is achieved in part through adjustments of the iris and slow chemical changes, which take some time (e.g. the delay in being able to see when switching from bright lighting to pitch darkness). At any given time, the eye's static range is ...

  5. Motion interpolation - Wikipedia

    en.wikipedia.org/wiki/Motion_interpolation

    The advertised frame-rate of a specific display may refer to either the maximum number of content frames which may be displayed per second, or the number of times the display is refreshed in some way, irrespective of content. In the latter case, the actual presence or strength of any motion interpolation option may vary.

  6. Refresh rate - Wikipedia

    en.wikipedia.org/wiki/Refresh_rate

    (see Broadcast television systems) Another difference between 50 Hz and 60 Hz standards is the way motion pictures (film sources as opposed to video camera sources) are transferred or presented. 35 mm film is typically shot at 24 frames per second (fps). For PAL 50 Hz this allows film sources to be easily transferred by accelerating the film by 4%.

  7. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    The effect produces fringes (or feathers) of light extending from the borders of bright areas in an image, contributing to the illusion of an extremely bright light overwhelming the camera or eye capturing the scene. It became widely used in video games after an article on the technique was published by the authors of Tron 2.0 in 2004. [1]

  8. Comparison of CRT, LCD, plasma, and OLED displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_CRT,_LCD...

    The LCD grid can mask effects of spatial and grayscale quantization, creating the illusion of higher image quality. [52] Is the cheapest display technology currently produced, with some entry-level models selling for less than $100. Screen-door effects are more noticeable than LCD when up close, or on larger sizes. [53]

  9. Chroma subsampling - Wikipedia

    en.wikipedia.org/wiki/Chroma_subsampling

    Gamma-corrected signals like Y'CbCr have an issue where chroma errors "bleed" into luma. In those signals, a low chroma actually makes a color appear less bright than one with equivalent luma. As a result, when a saturated color blends with an unsaturated or complementary color, a loss of luminance occurs at the border.

  1. Ad

    related to: gaming frames per second can the eye see color brighter than the right way
  1. Related searches gaming frames per second can the eye see color brighter than the right way

    color television frame ratevisual frame rate chart
    frame rate of visionframe rate for video
    48 fps video frame ratecamera frame rate chart