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  2. Interior-point method - Wikipedia

    en.wikipedia.org/wiki/Interior-point_method

    An interior point method was discovered by Soviet mathematician I. I. Dikin in 1967. [1] The method was reinvented in the U.S. in the mid-1980s. In 1984, Narendra Karmarkar developed a method for linear programming called Karmarkar's algorithm, [2] which runs in probably polynomial time (() operations on L-bit numbers, where n is the number of variables and constants), and is also very ...

  3. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    Numeric literals in Python are of the normal sort, e.g. 0, -1, 3.4, 3.5e-8. Python has arbitrary-length integers and automatically increases their storage size as necessary. Prior to Python 3, there were two kinds of integral numbers: traditional fixed size integers and "long" integers of arbitrary size.

  4. Numerical analysis - Wikipedia

    en.wikipedia.org/wiki/Numerical_analysis

    The field of numerical analysis predates the invention of modern computers by many centuries. Linear interpolation was already in use more than 2000 years ago. Many great mathematicians of the past were preoccupied by numerical analysis, [5] as is obvious from the names of important algorithms like Newton's method, Lagrange interpolation polynomial, Gaussian elimination, or Euler's method.

  5. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]

  6. Computer programming - Wikipedia

    en.wikipedia.org/wiki/Computer_programming

    Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [1] [2] It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages.

  7. Dynamic programming - Wikipedia

    en.wikipedia.org/wiki/Dynamic_programming

    Figure 1. Finding the shortest path in a graph using optimal substructure; a straight line indicates a single edge; a wavy line indicates a shortest path between the two vertices it connects (among other paths, not shown, sharing the same two vertices); the bold line is the overall shortest path from start to goal.

  8. Dynamic time warping - Wikipedia

    en.wikipedia.org/wiki/Dynamic_time_warping

    While there are differences in walking speed between repetitions, the spatial paths of limbs remain highly similar. [1] DTW between a sinusoid and a noisy and shifted version of it. In time series analysis , dynamic time warping ( DTW ) is an algorithm for measuring similarity between two temporal sequences, which may vary in speed.

  9. Association rule learning - Wikipedia

    en.wikipedia.org/wiki/Association_rule_learning

    Apriori has some limitations. Candidate generation can result in large candidate sets. For example a 10^4 frequent 1-itemset will generate a 10^7 candidate 2-itemset. The algorithm also needs to frequently scan the database, to be specific n+1 scans where n is the length of the longest pattern. Apriori is slower than the Eclat algorithm.