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A cage ball in a game of Kin-Ball. A cage ball, also known as an Earth ball, is a large, inflated ball, used in many American elementary schools physical education programs. Cage balls typically have a diameter of 48" or 60", though 72" diameter models are available. [1] The inventor of the cage ball is Doctor Emmett Dunn Angell.
There are four basic approaches to classifying the games used in physical education: [1]. Game categories This is a classification scheme proposed by Nicols, who classifies games according to three major categories: the game's physical requirements (i.e. what the game requires in addition to the players — equipment, size and nature of playing field, and so forth), the structure of the game ...
In the late 19th century the game also became a part of the physical education of girls in public schools, [68] [69] although it became more and more highly controversial. "At the beginning of the school the only outdoor game that the children played was "black man," a game that stimulated vulgarity, called out roughness and brutality, and ...
Kickball is typically played among young, school-age children, [citation needed] both as a playground game and as part of physical education (PE). The lack of both specialized equipment and highly skill-based positions (like the pitcher) makes the game an accessible introduction to related sports such as baseball and softball. In recent decades ...
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Cooperative game theory is a branch of game theory that deals with the study of games where players can form coalitions, cooperate with one another, and make binding agreements. The theory offers mathematical methods for analysing scenarios in which two or more players are required to make choices that will affect other players wellbeing.
Osmo is a line of hands-on educational digital/physical games product by the company Tangible Play, based in Palo Alto, California.Osmo's products are built around its proprietary “Reflective Artificial Intelligence,” a system that uses a stand and a clip-on mirror to allow an iPad or iPhone's front-facing camera to recognize and track objects in the physical play space in front of the device.
Teaching Games for Understanding is an approach to physical education developed by Peter Werner, David Bunker, and Rod Thorpe, [1] and was adopted in the year 2002 by a group of representatives, associations and individuals from all around the world. It is a global agenda for scholarly inquiry in the field of teaching with the help of games ...