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In geometry, a disdyakis triacontahedron, hexakis icosahedron, decakis dodecahedron, kisrhombic triacontahedron [1] or d120 is a Catalan solid with 120 faces and the dual to the Archimedean truncated icosidodecahedron.
It should directly contain very few, if any, pages and should mainly contain subcategories. 3D computer graphics is the technique of rendering three-dimensional scenes and shapes on a digital computer using specialized 3-D software .
Some 3D shapes in isometric projection: Image title: A cube, cylinder, sphere, pyramid and cone in isometric projection, by CMG Lee. Black labels denote dimensions of the 3D object, while red labels denote dimensions of the 2D projection (drawing). Width: 100%: Height: 100%
The Material Template Library format (MTL) or .MTL File Format is a companion file format to .OBJ, also defined by Wavefront Technologies, that describes surface shading (material) properties of objects within one or more .OBJ files. A .OBJ file references one or more .MTL files (called "material libraries"), and from there, references one or ...
In the visual arts, shape is a flat, enclosed area of an artwork created through lines, textures, or colours, or an area enclosed by other shapes, such as triangles, circles, and squares. [1] Likewise, a form can refer to a three-dimensional composition or object within a three-dimensional composition. [2]
Image:Canada_blank_map.svg — Canada. File:Blank US Map (states only).svg — United States (including Alaska and Hawaii). Each state is its own vector image, meaning coloring states individually is very easy. File:Blank USA, w territories.svg – United States, including all major territories.
Typically desktop 3D printers can make small plastic 3D objects. They use a roll of thin plastic filament, melting the plastic and then depositing it precisely to cool and harden. They normally build 3D objects from bottom to top in a series of many very thin plastic horizontal layers. This process often happens over the course of several hours.
In 3D computer graphics, a wire-frame model (also spelled wireframe model) is a visual representation of a three-dimensional (3D) physical object. It is based on a polygon mesh or a volumetric mesh, created by specifying each edge of the physical object where two mathematically continuous smooth surfaces meet, or by connecting an object's constituent vertices using (straight) lines or curves.