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  2. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    The code was later leaked beyond its intended recipients and made available online. [234] Live, free to play public servers and public development groups have since come into existence. The source code is centrally maintained by the open-source project SWG Source and is available on GitHub. Striker '96: 1996 2022 PlayStation Sports: Rage Software

  3. Boehm garbage collector - Wikipedia

    en.wikipedia.org/wiki/Boehm_garbage_collector

    The Boehm–Demers–Weiser garbage collector, often simply known as the Boehm GC or Boehm collector, is a conservative garbage collector for C and C++ [1] developed by Hans Boehm, Alan Demers, and Mark Weiser. [2] [3] Boehm GC is free software distributed under a permissive free software licence similar to the X11 license. The first paper ...

  4. Garbage collection (computer science) - Wikipedia

    en.wikipedia.org/wiki/Garbage_collection...

    Stop-and-copy garbage collection in a Lisp architecture: [1] Memory is divided into working and free memory; new objects are allocated in the former. When it is full (depicted), garbage collection is performed: All data structures still in use are located by pointer tracing and copied into consecutive locations in free memory.

  5. Garbage-first collector - Wikipedia

    en.wikipedia.org/wiki/Garbage-first_collector

    Garbage-first (G1) collector is a server-style garbage collector, targeted for multiprocessors with large memories, that meets a soft real-time goal with high probability, while achieving high-throughput. [2] G1 preferentially collects regions with the least amount of live data, or "garbage first". [3] G1 is the long term replacement of CMS.

  6. Cheney's algorithm - Wikipedia

    en.wikipedia.org/wiki/Cheney's_algorithm

    Garbage collection is performed by copying live objects from one semispace (the from-space) to the other (the to-space), which then becomes the new heap. The entire old heap is then discarded in one piece. It is an improvement on the previous stop-and-copy technique. [citation needed] Cheney's algorithm reclaims items as follows:

  7. List of Sim video games - Wikipedia

    en.wikipedia.org/wiki/List_of_Sim_video_games

    The Sim Collection (Released in 2003 for Windows, it includes SimTheme Park Gold Edition, The Sims Deluxe Edition, SimCity 3000 Unlimited and The Sims Online New & Improved.) Sim Mania 2 (Released on March 19, 2003, for Windows, it includes SimCity 3000, SimTheme Park Gold Edition, SimCoaster and Sid Meier's SimGolf.)

  8. Tracing garbage collection - Wikipedia

    en.wikipedia.org/wiki/Tracing_garbage_collection

    For interoperability with native code, the garbage collector must copy the object contents to a location outside of the garbage collected region of memory. An alternative approach is to pin the object in memory, preventing the garbage collector from moving it and allowing the memory to be directly shared with native pointers (and possibly ...

  9. Reference counting - Wikipedia

    en.wikipedia.org/wiki/Reference_counting

    The overhead in code size required for reference counting is very small (on native x86, typically a single LOCK INC, LOCK DEC or LOCK XADD instruction, which ensures atomicity in any environment), and no separate thread of control is needed for collection as would be needed for a tracing garbage collector.