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FPS: GPL-2.0-or-later: Id Software: Game source released on December 23, 1997, placed under GPL-2.0-or-later on October 3, 1999. Doom 1995 2020 FPS: GPL-3.0-or-later: Sculptured Software: On July 14, 2020, Randy Linden uploaded the source code for his Super Nintendo Entertainment System conversion of Doom to GitHub. [279] Doom 3: 2004 2011 FPS ...
A cloud gaming server runs the game, receiving controller input actions from and streaming audio and video to the player's thin client. cloud save The player's saved game is stored at a remote server. This may provide a backup, or enable access from a different game system. See also cross-save. clutch. Also clutching the game and coming in clutch.